Candy

Last Updated: Jul 17, 2018 Game Version: 8.0.1

4,982

Jul 7, 2016

Owner: Sonaza

Do you find big DataBroker panels slightly too sturdy or would you fancy something small on the side as well? Introducing Candy for your candybar sized DataBroker modules.

Candy adds singular customizable displays for DataBroker modules.

  • The bars are small and freely movable to wherever you need them, making highly customized layout simple for any interface.
  • Visibility of the bars can be automatically toggled based on group status, instance status, modifier keys and custom callbacks.
  • The DataBroker output text can also be modified with custom callbacks.

Custom callbacks

Custom callbacks are simple calls to Lua functions.

Text callback

Text callback function receives one parameter: text. It expects a new string (text or number allowed) as return that will be used for display.

Example:

Returns reverse text:

return string.reverse(text);

Visibility callback

Visibility callback function receives two parameters: text (with color information stripped) and icon. It expects a boolean or nil as return (true is visible).

Examples:

Toggles visibility based on if player has reached maximum level:

return UnitLevel("player") == GetMaxPlayerLevel();

Toggles visibility based on durability number displayed:

local durability = tonumber(strmatch(text, "(%d+)")) or 0; return durability <= 50;

Usage

To begin using Candy you need to create the bars. You can do that by opening the options menu by typing /candy or /cd.

Editing per-bar settings is only possible when bars are unlocked. When they are unlocked you can move bar with left mouse button and open options drop down menu with right mouse button. Global settings that apply to all bars at once can be changed from the main options window.


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