v0.3.0-forever
What's new
Campkeeper
v0.3.0 (2026-10-13)
Full Changelog Previous Releases
- add-camp-announce: close 3.4, 4.4, 5.1 by the author's decision
In-game checks D1, D3-D9, D11 stay open in the beta checklist.
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com - Announce a camp in chat, camps from chat, camp benefits of the group
OpenSpec change add-camp-announce (21 of 25 tasks; the rest need the game
or a release decision).- Announce: a button in the camp panel and /ck announce post one line to
group, guild or general chat: fire, places, objects, time left, a map
pin and a tag "(Campkeeper T1 7m #code)" with only what is known. The
line can be written in the client's language, English or Russian
(Data/Names.lua); the tag carries the objects as a code, so another
Campkeeper understands it in any language. One announcement per camp
and chat in 2 minutes; sent and "seen in chat" go to the debug log. - Camps from chat: a message with a map pin and a word about a camp (or
a Campkeeper tag) becomes an unconfirmed camp on the map; source
"chat" is never saved or passed on; can be turned off. - Group benefits: the Planner shows who has Camp Benefits, a button
posts who lacks them, a private summary appears at a ready check. - Fixes from the beta: PLAYER_LOGOUT handler with no camps, the map pin
text taken from the client as is.
Checked in the beta (build 70338): announcements to general chat in
Russian and in English arrive (checklist D2, D10).
Co-Authored-By: Claude Opus 5.5 noreply@anthropic.com
- Announce: a button in the camp panel and /ck announce post one line to
All Relations
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- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
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