AVHonorPlanner-3.2.0.zip
What's new
[3.2.0] - 2026-08-07
Added
- The AFK guard is its own window. It was a second row the mini strip grew and shrank to fit;
now it's a small window of its own with its own place on screen, up whenever you're in a
battleground whether or not you keep a planner open. A bell mutes the buzzer — gold when it will
ring, grey when it won't — and an X puts it away until you ask for it back.
/avhp afkshows and hides it, and the minimap button opens it on a middle click or mutes the buzzer on shift + left. - Reloading mid-game costs nothing. The queue clock and the honor you walked into a battleground
with are both saved now, so a
/reloadwhile queued keeps timing that wait, and one inside a battleground keeps the split between what you'd banked and what the run has paid.
Fixed
- Honor from the battleground you're in was counted twice. Era credits kills and objectives to your weekly total as they land, so adding the scoreboard's figure on top double-counted it — 672 banked plus 1,980 earned in an AV read 2,652 in the Honor pane and 4,632 here, and every projection built on it flattered you. One figure now, split rather than summed: the white number is what you walked in with, the green one is what the run has paid, and the two add up to the number in your Honor tab.
- The buzzer sounded once as you zoned into AV. The idle clock only advances inside, so it arrived holding however long you'd been standing still waiting for the queue to pop. Crossing the door restarts it.
- The mini strip overlapped itself mid-run, the green figure pushing "N left" through the queue time. It's wider, and the two halves are bounded against each other so they can't collide again.
- The AFK buzzer switch reported and repainted from only some of its controls. The gear menu's row set it silently and left the bell showing the old colour; the minimap button's row had the same gap. One switch now, wherever you throw it.
Changed
- Bonus weekends count down properly. Seconds inside the minute, minutes inside the hour, hours inside the day, then days and the date — every handover at midnight, so the units always agree. The window refreshes twice a second while a row is inside its final minute.
- To cap stopped planning against the reset. "Pace needed" and the "on track, 3h spare" line are gone: Alterac Valley is a bonus-weekend battleground, so the hours left in a reset aren't hours you'd be running it. The card now says whether you're on track for the AV weekend, for the reset, or not at all.
- The estimated finish follows your clock setting — local time if that's what the Time Manager shows you, the realm's otherwise.
- The mini strip is one row and a bar, at 380 wide with a longer honor bar. The window-swap buttons are gone from both windows: the minimap button opens either with a left or right click.
- The panel and the strip both open at the top of the screen by default, stacked, out of the way of your character.
- The win rate reads red below half rather than orange.
- Four slash commands retired —
cta,marks,alertandqueueeach printed something already on screen or nothing worth a command. Eleven remain, and/avhp helplists them.
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