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Broker_Garbage

Abandoned
1. check price 2. throw away. 3. ??? 4. PROFIT

File Details

7.0v1beta

  • B
  • Jul 31, 2016
  • 160.94 KB
  • 778
  • 7.0.3
  • Retail

File Name

Broker_Garbage-7.0v1beta.zip

Supported Versions

  • 7.0.3

tag 7.0v1beta
ac1658052487f86dd60c08bdf8cce1eb665a24ab
ckaotik <ckaotik@gmail.com>
2016-08-01 00:48:05 +0200

Tagging as 7.0v1 beta

--------------------

ckaotik:
    - Removed LootManager AceTimer mixin
    - Reorganized some localization
    - Removed constants.lua its contents have been moved to appropriate locations
    - Use module name for vendor options panel
    - Moved item classifications to util.lua
    - Added locale files for config translation
    - Use :IsDisabled API function
    - Added helper functions to nicely display priority and reasoning of item classification
    - Fixed statistics not being loaded correctly
    - Added fallback values to avoid #25 when hovering LDB early, before item data is available
    - Comments
    - Merged 'sell outdated gear' and 'sell outdated gear quality threshold'. Also merged 'sell unusable gear'
    - Moved database defaults to Broker_Garbage.lua
    - It's not 2014 anymore
    - Updated config, moved slash commands into separate file
    - Trying to figure out library dependencies
    - Removed config addon
    - Bumped TOC
    - Updated auction class variable
    - Updated LibProcessable
    - Give disenchant button a name to avoid "invalid key to next" errors on framestack
    - Some more error handling
    - Fixed LootManager ignoring the disable key
    - Updated LibItemLocations: Fixes incorrect slot numbers on items from bank main storage
    - Added slash commands back into the main addon!
    - Fixed leaked global
    - Updated LibItemLocations
    - Updated LibItemLocations
    - Updated externals to new Bagnon code
    - Update merchant sell button when junk changes
    - Added fallback to avoid lua error
    - Try to avoid lua error when disenchant data is missing
    - Update externals.lua
    - Fixed lua error when item is not disenchantable at all
    - Updated LibProcessable to minor 5. Re-activated disenchantOffset setting.
    - Fixed ArkInventory rules
    - Fixed keep items showing up in LDB tooltip
    - Don't show copper value when displaying exact gold values
    - Minor fallback
    - Use LibProcessable to determine item disenchant levels
    - Re-open configuration in case shortly after opening
    - Now also checking if enchanter's study garrison building is available for disenchanting
    - Removed stray debug output
    - Misc
    - Display stack value in LDB instead of single item value
    - Fixed items not considering stack count when sorting
    - LibItemLocations: Fixed incorrect bag index when packing bank bags
    - Updates!
    - LibItemLocations: Fixed error when constructing locations
    - Added LibOptionsGenerate (LOG)
    - Updated Bagnon junk indicator code. Added experimental ArkInventory indicator code.
    - Don't print sell/repair message twice
    - Several fixes to addon restructuring
    - Changed money available formats. Use short format in chat, ldb etc. but long in lists.
    - Fixed typo in tooltip building code that lead to lua errors. Changed namespaces settings rendering into main config (yet to be finished). Some other fixes/refinements.
    - Fixed statistics errors on overview panel.
    - Changed settings to completely use AceDB. Hoping for settings migration to work.
    - Added preparation for new config panel. Fixed some errors in vendor plugin.
    - LIL: Updated api functions
    - Trying to fix out-of-sync sell icons for Bagnon, but failing :(
    - Changed BG to use Ace3, changed vendor.lua into module
    - Fixed typos
    - Added LibItemLocations to toc
    - Added and extended LibItemLocations
    - Changed output of loot manager, added missing locale strings.
    - Fix missing link data when server is slow
    - Possibly fixed auto repair always trying to use guild funds.
    - Whitespace
    - Fixed item qualities not recognized correctly in LOG
    - Unified search box "ESC" behavior.
    - LootManager, ahoy!
    - WoD: Use Blizzard's junk icon
    - Fixed error on config load. (headers still don't align properly)
    - Renamed core.lua to match project name
    - Fixed leftover variable
    - Fixed lua error when not knowing any professions. Updated LibItemUpgradeInfo
    - Re-added LootManager config
    - Updated BGLM to (hopefully) work with updated BG
    - Preparing LootManager update to work with new BG
    - Fixed incorrect free slot counter
    - Finally fixed "/junk add <list> <itemLink>" command. Fixed defect GetItemID function.
    - Fixed /junk add/remove commands not handling the correct item. Finally.
    - Fixed logic error on /junk add <list> <item>
    - Rewrite of LibPeriodicTable dropdown code. Now sorted by name, wohoo!
    - Added no-lib-strip to Config
    - Moved quite a bit of code around. Added some more localizations.
    - Started updating LootManager
    - Started updating config
    - Fixed empty display of 0c items in [junkvalue]
    - Fixed incorrect display of global "number of items sold" statistic
    - Fixed leading zeroes in money stirngs
    - Fixed rescanning when equipment sets change
    - Updated parts of config ui
    - Fixed lua error in config when needing to update the panel
    - Fixed lua error if item name is not yet available
    - Added fallback for money formatting
    - Fixed outdated items highest item level detection
    - Added workaround for junk'ed items without value
    - Fixed lua error caused by wrong variable name
    - Code cleanup: FormatMoney
    - Use LibItemUpgradeInfo for upgraded item levels
    - Added improvised reason-info to tooltips
    - Fixed LDB deletion always deleting first item, regardless which line was clicked
    - Items may once again be added to lists. Still no price-list config ui, though
    - More config improvements
    - Added some error preventions
    - Fixed irritating display of disenchant indicator. It will now only show if the item is considered outdated, unusable or should be sold (but its DE value is higher than vendor price)
    - Lots'a stuff'n things
    - ♪
    - More bug fixes, among them Soulbound/BoP detection
    - Fixed more bugs, again
    - Many bug fixes. Reactivated some features.
    - Fixed merchant sell button. Fixed BGConfig display issue. Added experimental Delete() update
    - More bug fixes introduced in rewrite. Also lots of TODO marks
    - Changes, many changes! Now, handle it! Many outstanding fixes, still … basic functionality restored
    - OMG! Rewrite! Totally getting somewhere. At some point ...
    - Moved license to its own file. It has totally deserved that!
    - Prevent opening config in combat.
    - Added disenchant indicator to Bagnon bag slots.
    - TOC bump
    - New: Lists options may now be detached to provide easier access for drag&drop.
    - Added option to display sell icon on ElvUI bag slots.
    - Fixed LDB display not updating when items get added/removed from lists.
    - Minor changes
    - Updated tooltip code
    - Fixed more errors when no price handler was found.
    - Improved price handlers: Settings now only show available entries. Fixed error when no price handler is available.
    - When adding/removing items to/from lists, limits and labels should now update properly. -- swap last commit's and this one's messages :(
    - Moved disenchant levels setting to a more suitable place in the config panel.
    - Changed trigger for updating Bagnon's sell icons.
    - Changed list search box to use SearchBoxTemplate. Fixed bug with new list item buttons when changing limits. Did some code cleanup.
    - Changed new price sources tab title to something a) more fitting and b) more suitable for tab sorting
    - Added more/missing/previously faulty item classification for autosell items.
    - Fixed some re-scanning issues when limits where ignored when adding/removing items to/from lists. Cleaned item button code in list settings to use ItemButtonTemplate.
    - Settings for price sources
    - New feature: You can now select which price sources are used by Broker_Garbage and in which order.
    - Fixed autosell listed items not selling properly.
    - Deferred bag scanning to avoid breaking when loading the addon while in combat.
    - TOC bump to 5.2
    - Fixed missing argument handling in profession skill recognition which could mess up BG-LootManager's mob skinning handling. Fixed improper default value for monks, where water would be auto sold.
    - Updated disenchant skill levels, using values by @tekkub.
    - Sell Threshold will now only be used on unusable or outdated gear, as was originally intended. All items on your sell list will be sold, regardless of item quality.
    - Fixed wrong Herbalism spell id (skill rage 375-450) for private loot.