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BossEncounter4

Abandoned
Mists of Pandaria Boss Mod

File Details

v4.5.5

  • R
  • Oct 30, 2013
  • 7.54 MB
  • 1.5K
  • 5.4.0
  • Retail

File Name

BossEncounter4_4.5.5.zip

Supported Versions

  • 5.4.0

4.5.5 - Fifth pass on Siege of Orgrimmar, adding Blackfuse, Klaxxi and Garrosh modules.

4.5.4 - Fixed issues with Spoils of Pandaria module.

4.5.3 - Fourth pass on Siege of Orgrimmar, adding Malkorok, Spoils of Pandaria and Thok the Bloodthirsty. Dark Shamans module has been improved.

4.5.2 - Third pass on Siege of Orgrimmar, adding Dark Shamans and Nazgrim. Various fixes on previous bosses.

4.5.1 - Second pass on Siege of Orgrimmar, adding Galakras and Iron Juggernaut. Ordos world boss has also been added. Sha of Pride module has been completed. Norushen module has been improved.

4.5.0 - First pass on Siege of Orgrimmar, adding the first 4 bosses. Next encounters will follow in next revisions. Added simple brawler boss modules (no detailed help is given on bosses). Cataclysm boss modules have been detached and now exist within a separate AddOn that can be separately disabled.

4.4.3 - Jin'rokh module has been improved for hard mode. Iron Qon module has been further enhanced with spear radar warning. Dark Animus berserk timer has been added.

4.4.2 - Dark Animus should no longer expire despite targeting the engage orb. Some useless code that caused excessive memory and CPU usage in combat has been disabled. A debuff table has been added to Iron Qon module.

4.4.1 - Bug fixes and 5.3 compatibility.

4.4.0 - Finally added Iron Qon, Twin Consorts and Lei Shen modules. Tortos and Durumu modules have been improved. Council of Elders: you can now easily see if you are behind on DPS on the Possessed bar. BossEncounter4 will no longer trigger a wipe if you die far from the whole raid while the encounter is still in progress.

4.3.3 - Third pass on Throne of Thunder, adding Durumu, Primordius and Dark Animus. Various fixes and improvements on previous bosses.

4.3.2 - Second pass on Throne of Thunder, adding Tortus, Megaera and Ji'Kun bosses. Added "move out of the zones" alerts for Horridon. Possessed counter should now decrease properly in Council of Elders module.

4.3.1 - Fixed a critical bug preventing boss modules from triggering in Throne of Thunder.

4.3.0 - Patch 5.2 world bosses have been added (though incomplete). First pass on Throne of Thunder, adding the first 3 bosses. Next encounters will follow in next revisions.

4.2.4 - Improved Sha of Fear module, it now has more appropriate breath and death blossom alerts. The group sent to each platform should be correctly announced now.

4.2.3 - Fixed a bug on Un'sok module preventing interrupt warnings for NPC amber explosions. Fixed a bug on Tsulong module preventing boss dispel notifications. Added dispel notification on Protectors module. Added breath debuff notification on Tsulong module. Added near victory theme for Shek'zeer and Sha of Fear, because near victory theme is cool. :) (only applies for normal/heroic modes and if you have a music plugin installed)

4.2.2 - Mel'jarak and Un'sok modules have been further improved.

4.2.1 - Garalon, Mel'jarak and Un'sok modules have been improved. Some bugs have been fixed on Lei Shi module.

4.2.0 - BossEncounter4 is now up to date with 5.1 patch. Lei Shi and Sha of Fear modules are now implemented. Added Dread Shadows counter on Tsulong module and a Terrorize dispel warning. Added the time amount before the fourth gas as the berserk timer in Will of the Emperor encounter.

4.1.0 - First pass on Terrace of Endless Spring (includes the first two bosses). An alert has been added for tanks in Elegon module to urge them to tank the boss when phase one restarts. Some tweaks have been done in Ta'yak module.

4.0.9 - Third pass on Heart of Fear (includes the last two bosses). Improved a bit Elegon and Vor'lok modules.

4.0.8 - Second pass on Heart of Fear (includes the 4th boss). Added the Overcharged warning in Elegon module. Some minor tweaks to previous Mogu'shan Vaults bosses.

4.0.7 - First pass on Heart of Fear (includes the first 3 bosses). Added the radar in Stone Guard encounter. Added Draw Flame alert in Feng encounter as well as initial timer when phase starts. Fixed a bug where alerts could become permanently hidden until the next UI reload if two alerts occured in very quick successions.

4.0.6 - Spell icons will now be displayed on most alerts related to spells, this change is retroactive with all previous modules. A change in the setting system should allow a secondary raid officer to take over the duty of displaying announcements when the primary raid officer is sent to another phase (e.g: Gara'jal). The "leave before you die" countdown on Gara'jal was broken beyond belief and has been redone from stratch. Feng module was improved for tank players.

4.0.5 - Third pass on Mogu'shan Vaults (includes the last bosses). Symbols will no longer be put on chain targets in the Stone Guard encounter. Feng module was improved. Fixed a bug preventing many pets, especially hunter pets, from being taken in account in the DPS chart.

4.0.4 - Second pass on Mogu'shan Vaults (includes the 2nd boss, 3rd boss and a stub of the 4th boss). Fixed the DPS graph scale on Stone Guard encounter and added the berserk timer. Your dps doesn't suck as bad as this graph used to suggest. Fixed "CLEARED" triggers on some tricky dungeon bosses.

4.0.3 - First pass on Mogu'shan Vaults (includes the first boss, 2nd boss is under progress). Added Sha and Galleon world bosses. Improvements/bugfixes on MoP dungeons.

4.0.2 - Second beta version, includes a first pass on all MoP dungeons. Added the first music plugin. Added the end sequence of bosses with the victory tunes :) Fixed a bug where BE4 would not use the correct instance difficulty level.

4.0.1 - First beta version, available for the last week of Cataclysm.