Blood (Elf) at the Campfire

A Blood on the Clocktower-style social deduction game played around a campfire. Only the narrator needs the add-on.
01-board-vote.jpg

01-board-vote.jpg

02-storybook-dreadlord.jpg

02-storybook-dreadlord.jpg

03-portraits.jpg

03-portraits.jpg

04-game-over.jpg

04-game-over.jpg

Description

A Blood on the Clocktower-style social deduction game for World of Warcraft, played around a campfire.

Once a year the folk who keep Azeroth running (innkeepers, flight masters, bankers, the odd murloc) take a night off around a campfire on the road through Duskwood. This year the Storyteller is found dead in the ashes, and the Dreadlord he was about to expose is sitting at the fire. Talk, accuse, vote, and banish someone into the woods before the fire goes out.

If you know Trouble Brewing, you already know the rules: Locals are Townsfolk, Strays are Outsiders, Cultists are Minions, and the Dreadlord is the Demon. Every character has a WoW counterpart.

Features

  • 5 to 15 players plus a narrator. The narrator plays the Storyteller's ghost.
  • Only the narrator needs the add-on. Players whisper the narrator join and play through whispers and group chat.
  • Players who install it get a board: their character with a portrait, the circle, click to choose at night, Yes/No voting. It shows exactly what chat players get, never more.
  • The Storybook (narrator): sign-ups, seating, roles, the night order with a suggested answer for every info role, nominations, votes read around the circle, ghost votes.
  • Auto-narrate: night steps go out by themselves after a short countdown; the narrator only steps in for judgment calls.
  • Seating for players who won't stand still: "Gather at the fire" reads where everyone stands for five seconds and seats them clockwise. Seat numbers then show on everyone's chat lines.
  • 22 characters, each played by an NPC you've met: Innkeeper Farley, Sayge, Varimathras and more.

Getting started

  1. Gather at a campfire in the open world and type /campfire to open the Storybook.
  2. Open sign-ups and announce in /say, /yell, guild or group.
  3. Gather at the fire, deal roles, begin the tale.

Practice alone first: /campfire test seats six pretend players who answer by themselves.

Known limitations

  • Alpha. Works in retail now and is built for WoW Forever, which opens November 4; fixes will follow quickly if anything there behaves differently.
  • Open world only. Add-ons can't read chat or message each other inside dungeons and raids.
  • Free Trial and Starter accounts can't whisper players who haven't friended them, so they join by standing near the narrator and typing /say join.
  • English only.

Planned features

  • Voice support of some kind, if WoW Forever allows it: for example, voice rooms so players can pull someone aside and talk privately.
  • A cleaner way to handle positioning, so seating takes less fiddling.
  • More scenarios, roles and characters. Trouble Brewing is just the start.

Bugs and ideas

Please report them on GitHub Issues. If you saw a Lua error, BugSack lets you copy its full text.

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Unofficial and community-made. Inspired by Blood on the Clocktower; not affiliated with or endorsed by The Pandemonium Institute or Blizzard Entertainment.

Blood (Elf) at the Campfire Team

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Hotfix Life. I make games and addons with AI's help, and share how they're built on YouTube. My first addon, Body at the Campfire, is a social-deduction game you play with friends around in-game campfires.

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