File Details
50400.3
- R
- Nov 30, 2014
- 61.69 KB
- 74.2K
- 5.4.8
- Retail
File Name
BittensSpellFlash_Mage-50400.3.zip
Supported Versions
- 5.4.8
Version 50400.3
Update to latest BSF library.
Version 50400.2.5
- I have gotten a pretty good response, so I think (and hope) Bitten's SpellFlash will live on!
Version 50400.2.4
- The future of Bitten's SpellFlash: Mage is in question. I no longer wish to maintain this addon, starting with patch 6.0. If you are interested in taking it over, keeping up with optimal rotations, and you have programming skills, please leave a comment or PM on Curse.
Version 50400.2.2
- Frost: In AoE mode, if you have Frost Bomb, Freeze flashes just before the bomb explodes.
Version 50400.2.1
- No change, just taking it out of beta.
Version 50400.2.0beta
- Arcane: Added a priority for Arcane Blast for use with 2pT16.
- Arcane: Tweaked the conditions for Arcane Power, Arcane Barrage, Rune of Power and Evocation.
Version 50400.1.2
- Arcane & Frost: Added flashing for Ice Floes when you are moving.
Version 50400.1.1
- All: Flashes WoW's 9th Anniversary Celebration Package.
Version 50400.1.0
- Fire: Updated the combustion monitor to reflect the nerf from this patch. You should update your "Minumum Combustion total damage" accordingly.
- Fire & Frost: No longer tries to re-apply Rune of Power or Invoker's Energy early when solo. It always waits until it falls off before flashing, because you might just finish your enemy during that time.
- Frost: Remove the priority for stack Frostbolt's debuff, since that debuff was removed.
Version 3.4.3
- Fire: Bugfix - update to the latest Bitten's SpellFlash Library to fix an issue w/ Presence of Mind.
Version 3.4.2
- All: Added flashing for Ice Barrier when solo.
Version 3.4.1
- Frost: When solo, Icy Veins no longer waits for 3 stacks of the Frostbolt debuff when glyphed.
- All: Added flashing for food buffs.
- All: Rune of Power and Evocation now flash before combat when an enemy is targeted for your level 90 talent buff.
- All: When solo, Rune of Power and Evocation no longer flash in combat until their buffs completely expire.
Version 3.4.0
Updated for patch 5.3.
- Arcane: Updated the AoE rotation based on new research.
Version 3.3.3
- Arcane: Don't flash Presence of Mind if Arcane Blast's cast time is below 1.2 seconds (instead you should save it until the haste buff(s) wear off).
- Arcane: Delay Presence of Mind until immediately before Alter Time if the cooldowns are close.
- Arcane: Adjusted the small/yellow/green flashing of Presence of Mind and Arcane Missiles that indicate what to do if solo and/or not using Arcane Power immediately.
- Arcane: Only flash Evocation when at zero stacks of Arcane Charge (sims at higher dps).
Version 3.3.2
- Arcane: Added movement fallthrough flashing.
- Arcane: Now flashes for you to apply either Frost or Mage armor.
- Fire: Updated the fire rotation w/ new research, including adding Alter Time.
- Fire: Scorch is now flashed Orange when you are moving, to be consistent w/ the other specs.
- Frost: Played with the conditions for Freeze and Deep Freeze when solo.
- Frost: Bugfix in the conditions for the higher priority Rune of Power and Invocation.
- All: Bugfix - the duration of Rune of Power was not calculated correctly, causing it to flash much more than it should.
Version 3.3.1-beta
- Fire & Frost: No longer flash Conjure Mana Gem unless you take Invocation.
- Frost: Now flash Mana Gem before resorting to Evocation when under 10% mana.
- Frost: Bugfix - Rune of Power was broken.
- All: Bugfix - Nether Tempest was broken.
Version 3.3.0-beta
- Frost: Updating the rotation, including the addition of Alter Time.
- All: Added flashing for the heal from Cold Snap.
Version 3.2.3
- Frost: Added flashing for Deep Freeze.
- Frost: Ice Lance now flashes at its highest priority when the target has Deep Freeze.
- Frost: Frostbolt no longer flashes at a higher priority to stacks its debuff when solo.
Version 3.2.2
NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.
Version 3.2.1
- Frost: No longer flashes Freeze when targeting a boss.
- Frost: Improved the timing of Freeze so it never flashes before its cooldown is ready.
Version 3.2.0
NOTE: Your options will be reset when you upgrade to this version.
- Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
- Several other internal changes.
- Arcane: Updated rotations (both single target and AoE) for 5.2.
Version 3.1.2
- Arcane: Arcane Power no longer flashes if you have the talent Incanter's Ward, but none of its benefits.
- Arcane: Bugfix - Arcane Power was never flashing if you had the talent Rune of Power.
- Arcane: Bugfix - minor fix in the AoE rotation.
Version 3.1.1
- All: Bugfix - Frost Bomb was broken in the last release. Sorry!
Version 3.1.0
- Arcane: By popular demand, Arcane Blast now stays at its higher priority until you have 4 stacks of Arcane Charge (simulations showed no difference in dps).
- All: There is now a "Solo Mode" option that adjusts things when you are not in a group. See the (new) website for more details.
Version 3.0.2
- Arcane: now flashes Arcane Barrage if Arcane Charge would fall off otherwise.
Version 3.0.1 beta
- Arcane: added an AoE rotation.
- Arcane: no longer prioritize Arcane Blast based on number of Arcane Charges.

