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Bitten's SpellFlash: Mage

Replaces Blizzard's default proc highlighting to flash a maximum dps rotation.

File Details

50400.3

  • R
  • Nov 30, 2014
  • 61.69 KB
  • 74.2K
  • 5.4.8
  • Retail

File Name

BittensSpellFlash_Mage-50400.3.zip

Supported Versions

  • 5.4.8

Version 50400.3

Update to latest BSF library.

Version 50400.2.5

  • I have gotten a pretty good response, so I think (and hope) Bitten's SpellFlash will live on!

Version 50400.2.4

  • The future of Bitten's SpellFlash: Mage is in question. I no longer wish to maintain this addon, starting with patch 6.0. If you are interested in taking it over, keeping up with optimal rotations, and you have programming skills, please leave a comment or PM on Curse.

Version 50400.2.2

  • Frost: In AoE mode, if you have Frost Bomb, Freeze flashes just before the bomb explodes.

Version 50400.2.1

  • No change, just taking it out of beta.

Version 50400.2.0beta

  • Arcane: Added a priority for Arcane Blast for use with 2pT16.
  • Arcane: Tweaked the conditions for Arcane Power, Arcane Barrage, Rune of Power and Evocation.

Version 50400.1.2

  • Arcane & Frost: Added flashing for Ice Floes when you are moving.

Version 50400.1.1

  • All: Flashes WoW's 9th Anniversary Celebration Package.

Version 50400.1.0

  • Fire: Updated the combustion monitor to reflect the nerf from this patch. You should update your "Minumum Combustion total damage" accordingly.
  • Fire & Frost: No longer tries to re-apply Rune of Power or Invoker's Energy early when solo. It always waits until it falls off before flashing, because you might just finish your enemy during that time.
  • Frost: Remove the priority for stack Frostbolt's debuff, since that debuff was removed.

Version 3.4.3

  • Fire: Bugfix - update to the latest Bitten's SpellFlash Library to fix an issue w/ Presence of Mind.

Version 3.4.2

  • All: Added flashing for Ice Barrier when solo.

Version 3.4.1

  • Frost: When solo, Icy Veins no longer waits for 3 stacks of the Frostbolt debuff when glyphed.
  • All: Added flashing for food buffs.
  • All: Rune of Power and Evocation now flash before combat when an enemy is targeted for your level 90 talent buff.
  • All: When solo, Rune of Power and Evocation no longer flash in combat until their buffs completely expire.

Version 3.4.0

Updated for patch 5.3.

  • Arcane: Updated the AoE rotation based on new research.

Version 3.3.3

  • Arcane: Don't flash Presence of Mind if Arcane Blast's cast time is below 1.2 seconds (instead you should save it until the haste buff(s) wear off).
  • Arcane: Delay Presence of Mind until immediately before Alter Time if the cooldowns are close.
  • Arcane: Adjusted the small/yellow/green flashing of Presence of Mind and Arcane Missiles that indicate what to do if solo and/or not using Arcane Power immediately.
  • Arcane: Only flash Evocation when at zero stacks of Arcane Charge (sims at higher dps).

Version 3.3.2

  • Arcane: Added movement fallthrough flashing.
  • Arcane: Now flashes for you to apply either Frost or Mage armor.
  • Fire: Updated the fire rotation w/ new research, including adding Alter Time.
  • Fire: Scorch is now flashed Orange when you are moving, to be consistent w/ the other specs.
  • Frost: Played with the conditions for Freeze and Deep Freeze when solo.
  • Frost: Bugfix in the conditions for the higher priority Rune of Power and Invocation.
  • All: Bugfix - the duration of Rune of Power was not calculated correctly, causing it to flash much more than it should.

Version 3.3.1-beta

  • Fire & Frost: No longer flash Conjure Mana Gem unless you take Invocation.
  • Frost: Now flash Mana Gem before resorting to Evocation when under 10% mana.
  • Frost: Bugfix - Rune of Power was broken.
  • All: Bugfix - Nether Tempest was broken.

Version 3.3.0-beta

  • Frost: Updating the rotation, including the addition of Alter Time.
  • All: Added flashing for the heal from Cold Snap.

Version 3.2.3

  • Frost: Added flashing for Deep Freeze.
  • Frost: Ice Lance now flashes at its highest priority when the target has Deep Freeze.
  • Frost: Frostbolt no longer flashes at a higher priority to stacks its debuff when solo.

Version 3.2.2

NOTE: This version includes a new version of Bitten's SpellFlash Library that I tried to test well, but if you find any issues please let me know right away.

Version 3.2.1

  • Frost: No longer flashes Freeze when targeting a boss.
  • Frost: Improved the timing of Freeze so it never flashes before its cooldown is ready.

Version 3.2.0

NOTE: Your options will be reset when you upgrade to this version.

  • Repackaging so that Bitten's SpellFlash Library is included with the addon, instead of downloaded separately.
  • Several other internal changes.
  • Arcane: Updated rotations (both single target and AoE) for 5.2.

Version 3.1.2

  • Arcane: Arcane Power no longer flashes if you have the talent Incanter's Ward, but none of its benefits.
  • Arcane: Bugfix - Arcane Power was never flashing if you had the talent Rune of Power.
  • Arcane: Bugfix - minor fix in the AoE rotation.

Version 3.1.1

  • All: Bugfix - Frost Bomb was broken in the last release. Sorry!

Version 3.1.0

  • Arcane: By popular demand, Arcane Blast now stays at its higher priority until you have 4 stacks of Arcane Charge (simulations showed no difference in dps).
  • All: There is now a "Solo Mode" option that adjusts things when you are not in a group. See the (new) website for more details.

Version 3.0.2

  • Arcane: now flashes Arcane Barrage if Arcane Charge would fall off otherwise.

Version 3.0.1 beta

  • Arcane: added an AoE rotation.
  • Arcane: no longer prioritize Arcane Blast based on number of Arcane Charges.