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Bisector

Find that broken addon!

File Details

v1.0.0

  • R
  • Mar 15, 2024
  • 19.48 KB
  • 23
  • 10.2.5
  • Retail

File Name

Bisector-v1.0.0.zip

Supported Versions

  • 10.2.5

Bisector

v1.0.0 (2024-03-15)

Full Changelog

  • add a lot of documentation
  • teach bisector how to properly mark an addon's state as proven
    also, improve the report printout
  • change to fetch depth
  • add secrets
  • version bunp
  • Add Wago ID
  • update workflow
  • "finish" printout of results
    im sure there's something more to do
  • don't store frame's location to layout-local
    This would normally not be a problem, except the game will anchor a dragged frame to the nearest point of the parent frame, instead of just changing the offset on existing points. That can change the behavior of SetHeight (i.e. the frame grows/shrinks relative to the anchor point, which is fixed in place), and I'd like for the maximinimize button to never move the title bar. Thus, we need the anchor point to always be a TOP & can't rely on the builtin layout cache.
  • add .gitignore
  • try splitting the 'download deps' step & the 'zip & upload' step
  • use main branch so it's easy to test
  • add ref
  • the day i get a new project build pipeline working the first time is the day i die :/
  • experiment to make ClipBoard a proper external
  • drop some semicolons
  • clear focus on mousedown
    ensures highlight isn't lost if a click happens in the same place the cursor is
  • don't do overscan on the bottom edge
    Turns out that just looks worse!
  • fix a couple bugs
  • extract clipboard template into its own "library"
  • wip
  • HOkay, finally happy with the look of it
  • progress checkin
    ho hum
  • big whitespace diff
  • add a debug flag
  • fix a dumb type error
  • rework structure of bisector object
    because who doesn't love a nice relaxing refactor
  • confirmed to work to bisect down to arbitrary subsets
    at least in the happy case, i doubt this is LCD user ready yet
  • progress checkin
    maybe, 80% of the way done getting bisector & WoW's ideas about addons to sync
  • progress checkin
    all the edge cases i can find are accounted for
    next step is to actually consume the various addon apis instead of using dummy data
  • confirm core algorithm works, but edge cases unhandled
  • WIP on algorithm development
    integrating with API Will have to come later
  • .
  • some tasty bones but not quite a skeleton
  • dotfiles