File Details
v1.0.0-beta1
- B
- Mar 14, 2024
- 18.81 KB
- 21
- 10.2.5
- Retail
File Name
Bisector-v1.0.0-beta1.zip
Supported Versions
- 10.2.5
Bisector
v1.0.0-beta1 (2024-03-14)
- change to fetch depth
- add secrets
- version bunp
- Add Wago ID
- update workflow
- "finish" printout of results
im sure there's something more to do - don't store frame's location to layout-local
This would normally not be a problem, except the game will anchor a dragged frame to the nearest point of the parent frame, instead of just changing the offset on existing points. That can change the behavior of SetHeight (i.e. the frame grows/shrinks relative to the anchor point, which is fixed in place), and I'd like for the maximinimize button to never move the title bar. Thus, we need the anchor point to always be a TOP & can't rely on the builtin layout cache. - add .gitignore
- try splitting the 'download deps' step & the 'zip & upload' step
- use main branch so it's easy to test
- add ref
- the day i get a new project build pipeline working the first time is the day i die :/
- experiment to make ClipBoard a proper external
- drop some semicolons
- clear focus on mousedown
ensures highlight isn't lost if a click happens in the same place the cursor is - don't do overscan on the bottom edge
Turns out that just looks worse! - fix a couple bugs
- extract clipboard template into its own "library"
- wip
- HOkay, finally happy with the look of it
- progress checkin
ho hum

