promotional bannermobile promotional banner

BG Control

Talent reporting, player densities on nodes, and more. Make a pug turn into a pre-made.

File Details

1.0.0b

  • B
  • Feb 8, 2015
  • 13.30 KB
  • 118
  • 6.0.3
  • Retail

File Name

BG_Control-1.0.0.RC1.zip

Supported Versions

  • 6.0.3

------------------------------------------------------------------------
r17 | jerbal | 2015-02-08 17:23:02 +0000 (Sun, 08 Feb 2015) | 1 line
Changed paths:
   A /tags/1.0.0.RC1 (from /trunk:16)

Tagging as 1.0.0.RC1
------------------------------------------------------------------------
r16 | jerbal | 2015-02-08 17:22:05 +0000 (Sun, 08 Feb 2015) | 1 line
Changed paths:
   M /trunk/Core.lua
   M /trunk/NodeFrame.lua
   M /trunk/NodeFrame.xml

Added "ratio" row
------------------------------------------------------------------------
r14 | jerbal | 2015-01-17 02:16:38 +0000 (Sat, 17 Jan 2015) | 8 lines
Changed paths:
   A /trunk/.pkgmeta-NOTYET
   D /trunk/BG_Control.lua
   M /trunk/Common.lua
   M /trunk/Core.lua
   D /trunk/Frame.lua
   D /trunk/Frame.xml
   M /trunk/Interface.lua
   M /trunk/NodeFrame.lua

Beta-worthy code

Does not do:
-Friend:Enemy Ratio
-Well with changing numbers of nodes
-Reporting/updating flags as nodes
-Removing stale updates

------------------------------------------------------------------------
r13 | jerbal | 2015-01-16 00:22:22 +0000 (Fri, 16 Jan 2015) | 3 lines
Changed paths:
   M /trunk/BG_Control.lua
   M /trunk/BG_Control.toc
   A /trunk/Common.lua
   A /trunk/Core.lua
   M /trunk/Frame.lua
   A /trunk/Interface.lua
   A /trunk/NodeFrame.lua
   A /trunk/NodeFrame.xml
   A /trunk/Options.xml

Re-Write of components.

Still needs a re-think of node ID as there is not sane way of keeping the ID the same on a given node.
------------------------------------------------------------------------
r12 | jerbal | 2015-01-10 00:45:54 +0000 (Sat, 10 Jan 2015) | 1 line
Changed paths:
   M /trunk/BG_Control.lua
   M /trunk/Frame.lua

Removed some of the spam and unregistered some events to prevent some overhead when not in BGs.
------------------------------------------------------------------------
r11 | jerbal | 2015-01-10 00:12:00 +0000 (Sat, 10 Jan 2015) | 1 line
Changed paths:
   M /trunk/BG_Control.lua
   M /trunk/Frame.lua

Got hasty...  syntax issues
------------------------------------------------------------------------
r10 | jerbal | 2015-01-10 00:09:37 +0000 (Sat, 10 Jan 2015) | 1 line
Changed paths:
   M /trunk/BG_Control.lua
   M /trunk/Frame.lua
   M /trunk/Frame.xml

Beta RC
------------------------------------------------------------------------
r9 | jerbal | 2015-01-09 19:00:36 +0000 (Fri, 09 Jan 2015) | 1 line
Changed paths:
   M /trunk/Frame.lua
   M /trunk/Frame.xml

Added gui outline
------------------------------------------------------------------------
r8 | jerbal | 2015-01-09 07:04:43 +0000 (Fri, 09 Jan 2015) | 2 lines
Changed paths:
   M /trunk/BG_Control.lua
   M /trunk/Frame.lua

Fixed frame issue
BG Control now reports enemies location in chat, but it spams... proof of concept complete
------------------------------------------------------------------------
r7 | jerbal | 2015-01-07 21:29:48 +0000 (Wed, 07 Jan 2015) | 1 line
Changed paths:
   M /trunk/BG_Control.lua
   M /trunk/BG_Control.toc
   A /trunk/Frame.lua
   A /trunk/Frame.xml

Added a faux frame and started model/view interface and fixed some issues with player names
------------------------------------------------------------------------