Push graphics past the in-game maximum — fog, ground clutter, draw distance, lighting, water, textures — plus full HDR tuning.
Type /bmx to open the panel. Every setting is a slider (or type an exact value and press Enter). Nothing is changed until you move a slider, and changes are live.
HDR
HDR on/off, paper white (nits), peak brightness (nits), highlight strength, and the overrides for the monitor's detected values.
Beyond-max settings
- Fog & atmosphere: fog start/end distance, volumetric fog, sun shafts, weather density, airborne particles
- Draw distance & detail: view distance, terrain/building/prop/character detail distances, small-object culling, model shadow distance
- Ground clutter: density, distance, fade-out
- Lighting & shadows: dynamic light count and distance, global illumination, ambient occlusion, specular, shadow quality/resolution/cascades, soft shadows
- Water & effects: water detail, ripples, reflections, refraction, particle density, projected textures, cloth physics
- Textures: anisotropic filtering, full-resolution world/terrain textures
Safety
- If the game caps a value, the slider snaps to what actually stuck.
- Mode/quality settings are clamped to valid ranges (out-of-range values can crash the client).
- Ray-traced shadows, variable-rate shading and bloom are never touched.
- Reset per setting and Reset all restore exactly what you had before.
- Optional: re-apply your values once at login if a graphics preset overwrote them, and apply to raid/instance settings too.
Very high draw distances are heavy on the GPU — raise them gradually.

