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BeyondMax

HDR tuning plus fog, clutter, draw distance, lighting and textures past the in-game graphics maximum.

Push graphics past the in-game maximum — fog, ground clutter, draw distance, lighting, water, textures — plus full HDR tuning.

Type /bmx to open the panel. Every setting is a slider (or type an exact value and press Enter). Nothing is changed until you move a slider, and changes are live.

HDR

HDR on/off, paper white (nits), peak brightness (nits), highlight strength, and the overrides for the monitor's detected values.

Beyond-max settings

  • Fog & atmosphere: fog start/end distance, volumetric fog, sun shafts, weather density, airborne particles
  • Draw distance & detail: view distance, terrain/building/prop/character detail distances, small-object culling, model shadow distance
  • Ground clutter: density, distance, fade-out
  • Lighting & shadows: dynamic light count and distance, global illumination, ambient occlusion, specular, shadow quality/resolution/cascades, soft shadows
  • Water & effects: water detail, ripples, reflections, refraction, particle density, projected textures, cloth physics
  • Textures: anisotropic filtering, full-resolution world/terrain textures

Safety

  • If the game caps a value, the slider snaps to what actually stuck.
  • Mode/quality settings are clamped to valid ranges (out-of-range values can crash the client).
  • Ray-traced shadows, variable-rate shading and bloom are never touched.
  • Reset per setting and Reset all restore exactly what you had before.
  • Optional: re-apply your values once at login if a graphics preset overwrote them, and apply to raid/instance settings too.

Very high draw distances are heavy on the GPU — raise them gradually.

BeyondMax Team

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  • 3
    Projects
  • 106
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