promotional bannermobile promotional banner

Bestiary TCG – Collect Every Creature as a Trading Card

Turn every creature you kill in World of Warcraft into a collectible card. Open packs, find Chrome and Full Art rares, trade with friends and complete your bestiary. Retail (Midnight) and WoW: Forever.
Back to Files

BestiaryTCG-1.24.2_1.zip

File nameBestiaryTCG-1.24.2_1.zip
Uploader
CouffyCouffy
Uploaded
Oct 19, 2026
Downloads
50
Size
4.4 MB
Flavors
RetailForever
File ID
9252451
Type
R
Release
Supported game versions
  • 12.1.5
  • 1.60.1

What's new

 

[1.24.2] - 2026-10-19

Changed

  • The animated smoke behind the creature is 60% lighter, so it no longer crowds the card.

[1.24.1] - 2026-10-19

Fixed

  • Event logos on the cards (Hallow's End, Timeless Rifts, Winter Veil) showed as stretched coloured stripes. The game icon of Winter Veil was cut round by masking the same texture that also shows the other events' badges, and the Retail client then drew those badges wrong. Badges and the round icon now have a texture each.

[1.24.0] - 2026-10-19

Changed

  • New booster pack art (v2): an embossed foil bag with side folds and a light reflection (still tinted with the zone's colour), a double gold frame with corner gems, a bevelled logo and the paw medallion on a violet gem. While the pack shakes before opening, a band of light crosses the foil and the shake grows stronger.
  • New card borders (v2), coloured by rarity instead of a grey border tinted by code, thicker and with more detail the better the rarity: Uncommon adds a gem on top, Rare one below, Epic gold wings and corner pieces, Legendary wings below too. Event cards have their own: sapphire enamel between silver bevels for the Timeless Rifts and crimson enamel between gold bevels for Winter Veil.

[1.23.0] - 2026-10-19

Changed

  • New art (v2) for the rarity paws, the attack badges (melee, ranged, magic), the health heart and the stat icons: relief and lighting in the style of WoW icons. The paws are now sharp at any UI scale.
  • New animated smoke: the smoke behind the creature now curls and changes shape (32 frames that blend into each other) over a slow drift, instead of two layers sliding.

[1.22.0] - 2026-10-18

Changed

  • Elites and rares get stats for their extra mana. An elite costs 1 more mana and now also gets +1 Attack or +1 Health. A rare (or rare elite) costs 2 more and gets +2 Attack, +2 Health or +1/+1. When the cost is capped at 10 the bonus follows the mana actually added. Every elite and rare card you already have gets its new numbers (in Bestiary Arena too).
  • Cards without an ability no longer say "No ability: just its stats": the parchment stays empty.
  • Bosses show the boss skull, a colon and their two abilities ("[skull]: Execute + Thorns") instead of "Boss power: ...".

[1.21.0] - 2026-10-18

Changed

  • Rarity paws on the cards. The type line no longer spells the rarity ("RARE", "EPIC"...): a paw on a gold seal at its right end shows it instead. It reads by colour and by how many toes are lit, so it works without colour too: Common lights the pad, Uncommon one toe, Rare two, Epic three, Legendary all four. The border keeps the rarity colour and the tooltip still names it.

[1.20.3] - 2026-10-18

Changed

  • Minimap button: the paw is a bit smaller and round, so it sits inside the ring instead of spilling under it.

[1.20.2] - 2026-10-18

Changed

  • Minimap button: the paw of the new logo, easier to read at that size.

[1.20.1] - 2026-10-18

Added

  • Double-click a card in the collection or the binder to see it big (the shared-card window, 1.6 times the size). The card tooltip says so.

Changed

  • New Bestiary TCG logo (addon list, minimap button and pack shelf). The small versions use the logo without its outer frame so the cards read at minimap size.

Fixed

  • Collection and binder: the whole card answers the mouse again. The card inside each pocket kept the mouse for itself after its tooltip was cleared, so only the thin strips around it reacted to clicks, Ctrl+click, right-click and the tooltip.

[1.20.0] - 2026-10-18

Added

  • Animated smoke behind the creature on every card, in the colour of its rarity: white (Common), light green (Uncommon), blue (Rare), violet (Epic) and gold (Legendary). Two layers drift slowly in opposite directions, so it never repeats the same picture. It shows in packs, the collection, the zoomed card, the Ethereal Merchant and trades, and on Full Art cards it covers the whole card. Cards with their own picture (Sulfuras, Thunderfury) keep it. Only the cards on screen are animated.

[1.19.3] - 2026-10-18

Fixed

  • Black creature art on pack cards and on the zoomed card. A card that got its creature while it was still hidden (face down in the pack, or the zoom window before it opened) never loaded the model: when it was turned over or shown, the same creature was not loaded again. Now a hidden card loads its creature the moment it shows.

[1.19.2] - 2026-10-18

Fixed

  • Lua error "attempt to compare messageAccessID (a secret number value, while execution tainted by BestiarioTCG)" in the chat. The chat filters that turn shared cards and rankings into links are now switched off in combat, in instances and during encounters, and switched back on outside them (shared cards and rankings are not turned into links there).
  • Winter Veil logo on cards: the round mask could make the next card fail with "Cannot set tex coords when texture has mask".

[1.19.1] - 2026-10-18

Changed

  • Pumpkin Fiend cards (Hallow's End) are smaller: cost 5 at most (anything higher becomes 5) and the stats follow the cost: 1 = 0/1; 2 = 1/1 or 0/2; 3 = 2/1 or 1/2; 4 = 2/1, 0/4 or 1/3; 5 = 3/2, 0/4 or 3/3. Fiend cards you already have get the new numbers too.

All notable changes to Bestiary TCG.

This mod has no additional files