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BazBars

Create extra action bars independent of Blizzard's system. Drag spells, items, macros onto unlimited buttons. Full Edit Mode integration, grid snapping, native button styling, mouseover fade, visibility macros, Quick Keybind Mode, and Masque support.

File Details

043

  • R
  • May 2, 2026
  • 71.82 KB
  • 17
  • 12.0.5
  • Retail

File Name

BazBars-043.zip

Supported Versions

  • 12.0.5

BazBars

043 (2026-05-02)

Full Changelog Previous Releases

  • BazBars v043 - Custom flyouts feature. Any slot can pop out a configurable grid of action cells. Two creation paths: drag a class flyout from the spellbook (Mage Teleport, Warlock Demon Summons, etc.) onto an empty slot for a live-bound copy that auto-updates as you learn new variants, or Shift+Right-Click an empty slot to spawn a default 1x3 custom flyout and fill cells via drop. Cells accept everything bar slots accept since the cell button routes through the same BazBars.Actions registry: spells, items, mounts (cast via /cast macro), toys, macros, battle pets, equipment sets. The popup is built on BazCore's new SecureActionPopup primitive (BazCore v101) so the chrome, grid layout, secure right-click toggle, click-outside dismissal, and drag-pickup all live in shared code. Gestures: left-click slot casts the current cell, right-click slot toggles the popup, click cell to cast (and in Last-Used mode it becomes the slot's new current), drop on cell to add or replace, drag cell out to pick it up, click outside the popup to dismiss. Shift+Right-Click a flyout slot opens a configuration form (rows/cols 1-12 each, pop-out direction, Last-Used vs Specific mode, persist toggle) - the actual flyout opens behind the dialog and updates live as the user moves sliders, sticky-pinned via popup:SetSticky(true) so click-outside doesn't dismiss it during config. Cancel restores a snapshot taken on open; Apply saves. Shift+Left-Drag a flyout slot picks up the whole flyout via an internal carrier (pendingFlyout module variable + a TOOLTIP-strata follower frame painted with the slot's current icon, so the visual matches what was on the button) - drop on another BazBar slot to move it. Bar.lua's PreClick/PostClick HasIncomingDrop helper checks both GetCursorInfo and Flyout.HasPending so the carry routes through the same drop pipeline real cursor contents use. ClearCursor hook auto-cancels (Esc, click empty world). Drops keep their position - sparse cell array, dropping on cell 5 lands at cell 5 even with 1-4 empty. Native flyout auto-converts to custom (pre-seeded with current spells) on first cell mutation. Fallback: pinned-but-unlearned cells fall through to the next usable cell; all-unusable reverts the slot to empty on next reload. New files: Actions/Flyout.lua (action handler with cell schema, ResolveCells, GetCurrentAction, SetCellAction, RecordCellClick, HasPending/ClearPending carrier, native cursor + internal carry fromCursor paths, native-flyout numSlots resolved via FlyoutNumSlots/FlyoutSlot helpers that fall back from C_SpellBook to the legacy GetFlyoutInfo/GetFlyoutSlotInfo globals so retail and classic-era APIs both work), FlyoutPopup.lua (thin wrapper that maps cell callbacks onto the Actions registry and owns the OpenConfig form). User Guide gets a new Flyouts page covering creation, gestures, configuration, and slot-to-slot moves, bump to 043