BattlegroundTargetsForever_v1.3.
What's new
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│ World PvP Intelligence Architecture │
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│ 1. Dedicated Cache: WorldPvPEnemyCache │
│ - Detailed records: GUID, Name, Layer/Phase Context, Class, Race, Level, Health, │
│ Target, Raid Radar Counter, States (Stealth, Mounted), Observability │
│ - Layer/Phase information is stored only when reliably exposed by the game client │
│ - Strict principle: Only reliably detected data; no invented/default specialization│
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│ 2. Maximum Detection Range & Group Radar (40v40) │
│ - Nameplates (nameplate1..40 + their targets, C_NamePlate) │
│ - Personal units (target, focus, mouseover, targettarget, focustarget) │
│ - Raid / Party Radar (raid1target..40target, party1target..4target + targettarget)│
│ ↳ Combines information exposed through all 40 raid members, potentially │
│ extending effective detection well beyond the local player's direct visibility │
│ range │
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│ 3. Situational Awareness & Tactical Features │
│ - Real-time Focus Counter (Target Counter): How many allies are targeting the enemy?│
│ - "Targeting You!" warning (Targets Player): Orange/amber border highlight │
│ - Detailed Hover Tooltip: Target, race, level, stealth state, status │
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│ 4. Roster Organization & Priority (Up to 40 Enemies) │
│ - Priority filtering: Active combatants > Focused targets > Alive > Last seen │
│ - BGT layouts: 2x20, 4x10, 8x5, 2x10, 4x5 column configurations │
│ - Clean protected handling: Immediate in-combat fading via SetAlpha, no taint │
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