AzerothSurvivor-2.0.0.zip
What's new
Azeroth Survivor: Changelog
Gameplay
- Disengage (hunter, F) now jumps farther: 280 instead of 190.
- Hunter's Mark now shows its red emblem above the marked enemy's head.
- Shadowform turns the priest into a dark violet shadow silhouette.
Pets
- The Water Elemental now uses the classic Water Elemental model, at full size.
- Force of Nature treants now use the Ancient Protector model, the walking trees of Ashenvale. The Classic client has no treant model.
- Pets now stand properly on the ground.
New spell effects
Mage
- Fireball: a white-hot bolt of fire in an orange glow, trailing embers and flame.
- Pyroblast: a bigger version of Fireball.
- Frostbolt: an ice shard in a blue glow, trailing frost and snowflakes.
- Arcane Missiles: pink bolts on curving paths with long trails.
- Blast Wave: a disk of billowing fire with a bright yellow rim.
- Cone of Cold: a wave of frosty mist rolling out in front, with snowflakes.
- Frost Nova: an icy blast across the floor. Frozen enemies get ice crystals around their feet.
Warlock
- Shadow Bolt: a dark skull with glowing purple eyes, trailing black smoke.
- Death Coil: a dark skull with green eyes and bright green trails.
- Soul Fire: a big fire bolt that bursts on its target. It no longer looks the same as Pyroblast.
- Drain Life: a wavy green beam from each drained enemy to the warlock, for as long as the drain lasts.
- Hellfire: a ring of flame around the warlock over red-glowing cracks in the ground.
Priest
- Power Word: Shield: a faint golden oval of light around the priest while the shield holds.
Paladin
- Holy Wrath: rays of gold light to every enemy in the area, each one flaring.
Shaman
- Chain Lightning: now a thicker, brighter blue bolt, running at chest height between enemies.
Druid
- Swipe: three red claw slashes raking across in front of the druid.
Warrior
- Whirlwind: red streaks spinning around the warrior.
Rogue
- Gouge: a purple swirl spinning over the stunned enemy's head.
- Blade Flurry: glowing orbs at the hands, a gold rune ring around the waist and a teal glow at the feet.
Sounds
- Every spell now plays a sound when it hits, not only projectiles. Spells with no hit sound of their own, such as Insect Swarm, use their school's hit sound.
- Pets now make their creature's own cry when they attack.
- Blade Flurry no longer plays a holy priest sound when cast.
Other fixes
- The Frostbite talent's freeze now shows the Frostbite icon over the enemy's head.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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