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Azeroth Mentor - Warlock

Warlock module for Azeroth Mentor: talent plans, demon guide, soul shard coach and stone reminders. Needs Core.
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1.24.8

File nameAzerothMentor-Warlock-1.24.8.zip
Uploader
Byrd90Byrd90
Uploaded
Oct 31, 2026
Downloads
10
Size
26.5 KB
Flavors
ClassicRetailForever
File ID
9386036
Type
R
Release
Supported game versions
  • 12.1.5
  • 1.60.1
  • 1.15.9

What's new

1.24.8 - Kicks (stop an enemy's spell)

  • Combat time and How am I doing? now count kicks. Kick = stop an enemy's spell (like Counterspell, or your demon's Spell Lock).
  • You see how many enemy spells you could stop, how many you stopped, ones that finished while your kick was ready, and kicks pressed with nothing to stop.
  • More detail shows how fast you reacted and which enemy spells got through. A simple tip tells you what to try.
  • Settings > Pop-ups and alerts: turn kicks on or off, and pick which enemy spells to count (all, or only dangerous ones like heals and fear).
  • Small message boxes (like "Saved! Reload...") have an X. Tiny icon windows no longer get a lock or More detail button.
  • The More detail button always shows its words.
  • Party arrows show the zone or dungeon name instead of "(in instance)".

1.24.7 - How am I doing? shows your fights

  • "How am I doing?" is now a real stats page. Pick This session, This week or All time.
  • Fights: how many, won, died, average fight length and time in fights. Not casting % for casters.
  • Abilities used: casts and casts per fight, with icons (More detail shows them all). Big buttons: times used, how long they sat ready, wasted presses.
  • Your pet: sat still, Passive and pet deaths. By enemy type: normal, elite or rare, and bosses.
  • Simple words tell you if you did better than usual. Reminders have their own part. "Reset fight stats" asks twice.
  • Your last saved fights from Combat time are counted too.

1.24.6 - How am I doing? keeps counting

  • Fixed: "How am I doing?" missed some reminders (like "Make a Healthstone" on Retail), so it looked like it started over. Your saved history was never wiped.
  • The page now shows "This session" (since you logged in or reloaded) and "All time" (saved, a reload keeps it) as separate parts.
  • Each reminder line has its own "Remind me later" clock next to Dismiss.

1.24.5 - Pet info and map pictures

  • Combat time has a Pet part for Warlocks and Hunters: how long your pet sat still, how long it was on Passive, if it hit a different enemy, got low or died.
  • The short view shows one pet line and a simple tip, like "Your pet sat still for 12 s. Press Pet Attack or set it to Defensive." More detail shows everything.
  • Your pet numbers are in "This session vs your average" too. Turn the pet part off in Settings > Pop-ups and alerts.
  • This zone page: the town and flight path lines have the map pictures, and a "Map marks" list shows what each map picture means.

1.24.4 - Lock, names and More detail

  • Every Mentor window and card has a small padlock. Locked windows can't be dragged or resized by dragging. More detail and Less detail still change their size. Edit layout can still move locked windows.
  • Every window has a name, like "Reminders", so you know what it is.
  • Most windows start short. Click "More detail" to see everything, and "Less detail" to go back. Mentor remembers your choice for each window.
  • Settings pages that change the look (Look, Reminders, Pop-ups) show a small preview card that changes as you pick.
  • Dismiss now gives 3 choices: hide it now, hide it for this session, or don't show again. It works on every line, like "Make a Healthstone" on Retail.
  • Fixed (Retail): an error when pointing at things in the world (tooltip words).
  • The bug report button moves with a normal drag.
  • Party arrows: a size setting and a preview.
  • Click a class icon in the look picker to use its color (same as Accent color).
  • "Before a dungeon" is a real checklist you can tick.
  • "Settings for this page" is one small button, on every page.
  • The dungeon manners lesson uses plain words and fits every game.

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