Description
Azeroth Journal
Azeroth Journal is an Adventure Guide-style dungeon and raid journal for **WoW Classic Era**.
You can access the journal by pressing Shift+J by default, typing `/journal`, or clicking the minimap button.
Features

- Lists every Classic Era dungeon, raid, and world boss


- Details every boss's abilities and loot


- Displays all available quests for an instance, including their pre-quest requirements
- Provides a search bar for quickly finding any item, ability, instance, or boss
- Marks dungeon and raid entrances on the real world map; right-click an entrance to open it in the journal
- Localized in enUS, deDE, esES, frFR, ptBR, ruRU, and zhCN
Compatibility
This addon is built for WoW Classic Era (for TBC and Future is coming soon)
If you encounter any incompatibilities, please report them :)
Known Issues
- Some lore descriptions may be inaccurate or incomplete
- Most encounter abilities are incomplete, and some may have incorrect details
- Map pin positions are calibrated for the default world map zoom; they may drift slightly under non-default zoom/pan
Please report any issues you encounter through the `Issues` tab on this repository.
Contributing
This addon covers a large amount of data, and any help maintaining accuracy is appreciated!
If you notice any of the following, please consider opening an issue or submitting a pull request:
- Incorrect lore or story elements such as boss descriptions or instance lore summaries
- Missing, outdated, or incorrect abilities for a boss's encounter
- Loot inaccuracies such as items missing, assigned to the wrong boss, attributed with the wrong equipment slot or equipment type, or otherwise incorrect
- Quest inaccuracies such as missing quests, incorrect rewards, missing requirements, inaccurate starting and ending points, or incorrect faction, skill, or class filtering
Even small corrections are helpful. If you're unsure how to contribute, opening an issue with the details is already a massive help.
Attribution
No original Blizzard Encounter Journal code was used; the UI was built from scratch using screenshots and gameplay as reference. Some UI elements were repurposed from Blizzard's own client assets.






