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AutoLootSpec Advanced

Automatically switches your loot specialization for specific bosses and dungeons, ensuring you never get the wrong gear.

File Details

AutoLootSpec.zip

  • R
  • Mar 9, 2026
  • 8.88 KB
  • 7
  • 12.0.1
  • Retail

File Name

AutoLootSpec.zip

Supported Versions

  • 12.0.1

📝 Change Log (v2.0.0) 🐛 Bug Fix: Dungeon Bosses Misclassification / 錯誤分類修復

[EN]

[Fixed] Fixed an issue where 5-man dungeon bosses (e.g., Mythic 0) and scenario bosses were incorrectly captured by the encounter tracker and added to the "Raid / World Boss" list.

[Changed] Dungeon loot specializations will now strictly follow the instance-wide setting you configured upon entering the dungeon. They will no longer be overwritten or tracked individually by boss pulls.

[Tool] If your "Raid/World Boss" list is already cluttered with 5-man dungeon bosses from the previous version, please copy and paste the following macro into your in-game chat to clean them up instantly:

/run local d=; for _,n in pairs(ALS_GlobalDB.dungeonNames) do d[n]=true end; for k,v in pairs(ALS_GlobalDB.encounters) do if d[v.instName] then ALS_GlobalDB.encounters[k]=nil; ALS_CharDB.encounters[k]=nil end end; ReloadUI()

[TW]

[修復] 修復了 5 人地城(如 M0 傳奇難度)與情境戰役的首領,在開怪時會被錯誤捕捉,並記錄到「團隊 / 野外王」清單的問題。

[更改] 現在 5 人地城的拾取專精,將會嚴格遵守您「首次進入該地城」時所選擇的預設值,不再被單一首領的開戰事件干擾與覆蓋。

[工具] 如果您在舊版本中,已經有 5 人地城的首領卡在您的團隊王清單內,請在遊戲對話框輸入以下指令,即可一鍵清除錯誤資料並重載介面:

/run local d=; for _,n in pairs(ALS_GlobalDB.dungeonNames) do d[n]=true end; for k,v in pairs(ALS_GlobalDB.encounters) do if d[v.instName] then ALS_GlobalDB.encounters[k]=nil; ALS_CharDB.encounters[k]=nil end end; ReloadUI()