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Auto Dungeon Waypoint

Automatically route, step-by-step, to any Mythic+ dungeon immediately upon joining a group.

File Details

v6.2.3

  • R
  • Mar 31, 2026
  • 104.59 KB
  • 291
  • 12.0.1
  • Retail

File Name

AutoDungeonWaypoint-v6.2.3.zip

Supported Versions

  • 12.0.1

Auto Dungeon Waypoint

v6.2.3 (2026-03-31)

Full Changelog Previous Releases

  • Audio Refresh: v6.2.3
  • Merge pull request #26 from MikeO7/jules-palette-ux-config-feedback-6518378376280571794
    🎨 Palette: Add immediate user feedback to configuration toggles
  • Merge pull request #25 from MikeO7/bolt-optimize-getplayerposition-14748534000201324717
    âš¡ Bolt: Optimize redundant C_Map API calls in high-frequency ticker
  • 🎨 Palette: Add immediate user feedback to configuration toggles
    Adds callbacks to the Chat Announcement and Sound Effect checkboxes
    in the configuration panel. Toggling these settings now prints a
    test message or plays a test sound, respectively, confirming the
    change to the user. Also updates the Palette journal with this
    learning.
    Co-authored-by: MikeO7 7740954+MikeO7@users.noreply.github.com
  • Optimize C_Map.GetPlayerMapPosition lazy-loading in polling loop
    Introduced posFetched boolean tracker to prevent redundant C API polling
    when C_Map.GetPlayerMapPosition legitimately returns nil. Previously,
    pos = pos or ... failed to cache nil returns, causing up to 5 redundant
    expensive C API calls per tick (at 4Hz) when map coordinates were unavailable.
    Co-authored-by: MikeO7 7740954+MikeO7@users.noreply.github.com
  • docs: complete rewrite of README for SEO, clickability, and code-aligned feature list
  • Merge pull request #24 from MikeO7/perf/lazy-load-pos-15455144754047708225
    âš¡ Bolt: Lazy load map position to reduce GC stutters
  • âš¡ Bolt: Lazy load map position to reduce GC stutters
    This commit removes unconditional calls to C_Map.GetPlayerMapPosition
    in high frequency polling loops (CheckDistance) and lazy-loads the
    value only when distance validation conditions are met. This avoids
    creating unnecessary tables that trigger garbage collection
    micro-stutters during typical execution when the player is not close
    to a waypoint.
    Co-authored-by: MikeO7 7740954+MikeO7@users.noreply.github.com
  • Merge pull request #23 from MikeO7/jules-palette-sound-update-8561784504622673093
    🎨 Palette: Improve route completion sound
  • Palette: Improve route completion sound
    Replaced the confusing 8659 sound ID with 878 (IG_QUEST_LIST_COMPLETE) for route completion events to provide a universally recognized positive auditory feedback.
    Co-authored-by: MikeO7 7740954+MikeO7@users.noreply.github.com