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Auto Dungeon Waypoint

Automatically route, step-by-step, to any Mythic+ dungeon immediately upon joining a group.

File Details

v6.2.2

  • R
  • Mar 30, 2026
  • 104.49 KB
  • 258
  • 12.0.1
  • Retail

File Name

AutoDungeonWaypoint-v6.2.2.zip

Supported Versions

  • 12.0.1

Auto Dungeon Waypoint

v6.2.2 (2026-03-30)

Full Changelog Previous Releases

  • v6.2.2: Sound & HUD Polish
  • Merge pull request #20 from MikeO7/disable-waypoint-sound-option-13845668596251428927
    Add option to disable waypoint sound effects
  • feat: add option to disable waypoint sound effects
    • Added EnableSounds setting to DEFAULTS (default: true).
    • Wrapped PlaySound calls in CompleteRoute, SetWaypointStep, and StartRoute with a check for EnableSounds.
    • Added "Enable Sound Effects" checkbox to the options panel.
    • Adjusted layout of the options panel to accommodate the new checkbox.
      Co-authored-by: MikeO7 7740954+MikeO7@users.noreply.github.com
  • Merge pull request #22 from MikeO7/auto-tag-jules-735365111655116953
    Add GitHub Action to auto tag Jules on new issues
  • ci: add GitHub Action to auto tag Jules on new issues
    Creates a new workflow .github/workflows/auto-tag-jules.yml that
    automatically adds the 'jules' label to any newly opened issue.
    Co-authored-by: MikeO7 7740954+MikeO7@users.noreply.github.com
  • feat: add option to disable waypoint sound effects
    • Added EnableSounds setting to DEFAULTS (default: true).
    • Wrapped PlaySound calls in CompleteRoute, SetWaypointStep, and StartRoute with a check for EnableSounds.
    • Added "Enable Sound Effects" checkbox to the options panel.
    • Updated /adw hide slash command to also disable sounds.
    • Adjusted layout of the options panel to accommodate the new checkbox.
      Co-authored-by: MikeO7 7740954+MikeO7@users.noreply.github.com
  • Merge pull request #19 from MikeO7/bolt-optimize-lfg-table-allocations-6990669317094403598
    ⚡ Bolt: Avoid redundant table allocations in LFG events
  • Merge pull request #18 from MikeO7/palette/tooltip-fallback-compact-mode-6222350306978362421
    🎨 Palette: Add tooltip fallback for Compact HUD mode
  • ⚡ Bolt: Avoid redundant table allocations in LFG events
    Added early returns checking isPlayerInInstance before calling Blizzard APIs like C_LFGList.GetActiveEntryInfo() in high-frequency event handlers. This prevents unnecessary memory allocations when the player is already inside an instance and the route processing is going to be skipped anyway.
    Co-authored-by: MikeO7 7740954+MikeO7@users.noreply.github.com
  • Add dynamic tooltip fallback for compact mode
    Replaced static SetTooltip call with an OnEnter script on the HUD status frame to dynamically show the current step's full instructions if the user is in Compact Mode (which visually hides the text). Also explicitly documents right-click and shift-drag interactions.
    Co-authored-by: MikeO7 7740954+MikeO7@users.noreply.github.com