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Aura Options

Adds show conditions to the built-in Cooldown Manager.

File Details

v1.1

  • R
  • Mar 24, 2026
  • 287.96 KB
  • 33
  • 12.0.1
  • Retail

File Name

AuraOptions-v1.1.zip

Supported Versions

  • 12.0.1

AuraOptions

v1.1 (2026-03-24)

Full Changelog Previous Releases

New Features

  • Restructured show condition dropdowns into categorized submenus (Player

State, Target, Focus) with more options: Target/Focus Is Dead, Target/Focus

Is Player/NPC

  • Added custom aura tracking toggle and anchor system — standalone auras can

anchor to CDM frames or to each other with configurable anchor points and

offsets

  • Added Aura Browser panel to the settings for searching and adding auras
  • Added per-aura configuration: anchor target, anchor from/to points, offset

X/Y sliders, scale and delete

Bug Fixes

  • Fixed hidden CDM frames still showing tooltips and intercepting mouse

clicks — now uses Hide()/Show() instead of SetAlpha(0/1) since CDM

viewers are not secure frames

  • Fixed condition negation labels showing generic "NOT" prefix instead of

proper negated text (e.g., "No Target" instead of "NOT Target Exists")

Improvements

  • Consolidated legacy condition keys via a single mapping table — reduces

maintenance burden and prevents drift

  • Built ANCHOR_TARGET_OPTIONS dynamically from CDM_VIEWER_NAMES to avoid

name duplication

  • Cached QueueEvaluate OnUpdate closure to avoid creating a new closure

per event batch

  • Removed dead NodeToText function and unused _aoHidden bookkeeping flag
  • Removed duplicate SetScale call on standalone containers
  • Added issecretvalue() guards on auraInstanceID access in AuraFrame
  • Added secret value safety documentation to AuraData query methods
  • Updated interface version to support 12.0.5 PTR