File Details
AsylumCompagnon_0.34.6.zip
- B
- Jul 10, 2026
- 2.15 MB
- 14
- 12.0.7
- Retail
File Name
AsylumCompagnon_0.34.6.zip
Supported Versions
- 12.0.7
- 0.34.6 — Midnight taint fixes, overlay lock button, food check, inventory title. Bloodlust detection no longer errors (was spamming
Stats.lua:731 attempt to compare local 'nm' (a secret string value…)×100+): in Midnight, reading an aura'sname/spellIdfrom addon code returns a secret value that throws on any comparison.PlayerHasLustno longer scans the aura list by name — it queries each known Lust by spellID viaC_UnitAuras.GetPlayerAuraBySpellID(sid)(a value we supply, not secret) and only tests presence;LUST_NAME_HINTSremoved. ADDON_ACTION_BLOCKED fixed at the root: the Toolbox "auto-accept queues" (AcceptProposal/CompleteLFGRoleCheck) was throwing a blocked-action taint — but those functions are not protected (Leatrix Plus and others auto-accept fine). The real cause was taint propagation: reading the secret Bloodlust aura value tainted the whole addon's execution, so the subsequentAcceptProposalcall got blocked (other addons don't have that aura bug, and pre-Midnight the secret-value protection didn't exist — which is why it used to work). Fixing the Lust scan removes the taint source, so the LFG auto-accepts are kept and should work again. Overlay lock button: the Kicks and Cooldowns overlays now have a small padlock on the title bar (top-right) to lock/unlock the frame without opening the menu —MakeOverlayChromegained an optionallockApi(get/set) and builds a raised-frame-levelButton(so the drag handler doesn't swallow the click) usingLockButton-Locked-Up/-Unlocked-Up;Kicks.SetLocked/CD.SetLockedcall back into_syncLockso the icon stays in sync with the menu toggle. Food check simplified: any Well Fed buff now counts as a green ✓ (FoodLevelreturns 2 for any food aura, 0 for none) — the orange "lower quality" dot is now only for flasks and oils, as intended. Inventory: removed the "Who has: …" / "All characters" title above the right panel (invRightTitlecleared). - 0.34.5 — Consistent section-header colors. Section headers now share one color convention across every list: Group = purple (
COLORS.accent), Guild = green (COLORS.green), Rerolls = pink (newCOLORS.pink≈ #f48ec7). Applied in Optimisation (sectionstable), Inventory (blockstable — colors both the header text and the left accent bar) and the Keys & Vault page, which previously hardcoded purple for both headers (Label(vaultPage, 11, COLORS.accent)created once and pooled) and now sets the color per section each render (h:SetTextColor(... guild and green or accent)).