File Details
ArcUI-3.6.6.zip
- R
- Apr 25, 2026
- 6.96 MB
- 19.2K
- 12.0.5+1
- Retail
File Name
ArcUI.zip
Supported Versions
- 12.0.5
- 12.0.1
ArcUI v3.6.6 Changelog
New Features
- Duration text formatting (CDM icons) — new options under Cooldown Text let you show one decimal place on countdowns and use the M:SS abbreviation form below a chosen threshold. Choose to always show the decimal or only under a custom remaining-time threshold (e.g. last 5 seconds). All rendered by the game engine — no extra performance cost. Available now for CDM icons; coming to the rest of the icon types later.
- Custom Icons — major expansion of the custom icon feature.
- Stack tracking — custom icons can now count and display stacks. Three modes: Refresh, Independent, and Consume (generator/spender).
- Multi-Spell Triggers — add up to 12 extra spell IDs to either Start or End triggers so one icon can track "any potion" or "any defensive" with a shared duration.
- Centered spawn — new custom icons appear at screen center instead of stacking off to the right.
- Three new universal presets — Alnscorned Essence, Algeth'ar Puzzle Box, and Light's Potential.
Bug Fixes
- Item cooldown reminders now work properly — cooldown reminder pulses fire correctly when items (trinkets, potions, etc.) come off cooldown.
- GCD swipe on charge spells now shows reliably — when the GCD swipe is enabled, charge spells now show the GCD consistently every cast instead of appearing only some of the time.
- Custom timer durations now survive a /reload — if a custom icon was mid-timer when you reloaded, the timer now resumes from the correct remaining time instead of disappearing. Also survives full client restart. Stack counts and per-stack expiry times persist along with the timer.
- Custom icons no longer fire spurious triggers on zone-in — entering an instance or changing zones no longer starts custom icons whose start trigger is set to Cooldown Event. There's now a short absorb window after loading.
- Cast-success custom timers for trinkets work again — a number-input parsing bug was throwing a Lua error and breaking the editor on certain inputs. Fixed.
- Stack count placeholder now shows in the options panel — when Track Stacks is enabled, the stack number is now always visible (showing "0" when idle) so you can find and style it before the first proc fires.
- Buff icon stack counts update instantly — stack numbers on buff and debuff icons no longer lag behind. Debuff stacks ticking up on your target and buff stacks refreshing on you now show the correct count the moment they change.

