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ArcUI

This addon creates bars/icons for buff and debuff that have stacks and does primary resources

File Details

ArcUI-3.6.3.zip

  • R
  • Apr 18, 2026
  • 6.91 MB
  • 7.6K
  • 12.0.5+1
  • Retail

File Name

ArcUI.zip

Supported Versions

  • 12.0.5
  • 12.0.1

ArcUI v3.6.3 Changelog

New Features

  • Cooldown Reminder system added — a new module that fires a pulsing icon and/or audio alert the moment a spell comes off cooldown, so you never miss a key ability coming back up.
    • Per-spell icon and sound toggles to customize what each reminder does.
    • Three overlap behaviors for simultaneous alerts: Replace, Queue, or Stack (side-by-side dynamic group with configurable direction and spacing).
    • Text-to-Speech support with optional Masculine/Feminine voice override and speech rate override.
    • Cancel pulse on cast — any visible or queued reminder is killed the moment you actually cast the spell.
    • Same-spell deduplication prevents duplicate pulses from stacking up.
    • Configurable timing (Fade Duration, Replace Guard, Queue Gap, Queue Max Length) plus Preview Alert and Preview Multiple buttons to see the behavior live.
    • Manual spell and item ID entry — paste an ID or shift-click a link to track any spell or item, useful for cross-class spells, racials, profession abilities, and trinkets.

Bug Fixes

  • General stability and polish pass — various small fixes across bars, opacity handling, aura visuals, and settings behavior.
  • Cooldown opacity no longer resets on range changes — charge spells with a custom cooldown opacity setting now keep their opacity through range transitions on the spell's target, where moving in and out of range used to briefly snap the icon back to full brightness.
  • Single-charge spell visuals transition cleanly when cooldown ends — spells like Crash Lightning now correctly swap from cooldown to ready visuals the instant the cooldown expires.
  • Multi-charge spells show the correct visual state after burning the last charge — the fully-depleted visual now holds steady during the global cooldown instead of briefly flashing the recharging visual.