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ArcUI

This addon creates bars/icons for buff and debuff that have stacks and does primary resources

File Details

ArcUI-3.5.4.zip

  • R
  • Feb 25, 2026
  • 6.46 MB
  • 17.0K
  • 12.0.1+1
  • Retail

File Name

ArcUI.zip

Supported Versions

  • 12.0.1
  • 12.0.0

ArcUI v3.5.3a Changelog

New Features

  • Assisted Combat Highlight on CDM icons — shows Blizzard's animated "next spell" highlight on your CDM cooldown icons and optionally on Arc Auras Cooldown frames. Requires Assisted Combat enabled in Game Settings > Combat. Options for enable/disable, combat only toggle, custom tint color, style (ants or proc burst), scale, and frame strata
  • Aura Active glow on cooldown frames — cooldown icons can now show a separate glow when their associated buff/aura is active on the player. Full per-icon and global options including glow type, color, intensity, scale, speed, and combat only toggle
  • Two new glow types: Ants and Proc Burst — Ready State, Aura Active, and Proc Glow dropdowns now include Blizzard's marching-ants animation and the golden proc burst loop. Both support custom colors, scale, alpha, and Masque shape matching
  • Per-group Frame Strata and Frame Level — set the rendering layer and z-order for each CDM group independently so priority cooldowns stay visible above other UI elements
  • Warlock soul shard spell predictions — fragmented and icon mode segments preview cost/gain during spellcasts. Cost darkens segments that will be consumed, gain highlights segments that will be filled
  • Stagger percentage text — Brewmaster stagger bars can display as a percentage of max health
  • Cooldown Text options for Runes and Essence — unified section with font, size, outline, color, decimal precision, and offset controls
  • Arc Auras buff/debuff warning — entering a buff/debuff Spell ID now shows a helpful popup explaining that Arc Auras tracks cooldowns only, with an "Add Anyway" option
  • Masque shape matching for all proc glows — when using a Masque skin with a custom shape, proc glows now use matching textures instead of default squares

Bug Fixes

  • New CDM icons no longer vanish when opening options — newly added cooldown IDs like Immolate would disappear on options open
  • Options panel detection now works reliably — edit mode, drag mode, and layout updates trigger consistently
  • Runic Power bar no longer breaks after adding a Runes bar — reusing a bar slot could inherit the wrong display mode
  • Ghost resource bars no longer appear — opening options on a character with no bars configured would create a phantom bar
  • Reduced SavedVariables bloat — empty bar entries no longer created on every login
  • Soul Shards at-max color no longer flashes at login
  • Resource bars respond to all Hide When conditions — mounted, in vehicle, dead, resting, etc. now work correctly
  • Pixel-perfect borders across all bar types — crisp and uniform at any UI scale
  • Fragmented mode borders uniform at zero spacing
  • Anchor offset slider now uses 0.5 increments
  • Destruction soul shards no longer fragment into 50 pieces on spec change
  • Death Knight rune bars use spec-aware colors from creation — no longer default to Blood red on every spec
  • Color picker labels no longer get cut off
  • Auto cleanup runs on login — empty entries and corrupted profiles cleaned up automatically
  • Dynamic container no longer flashes full size on combat drop
  • CDM Groups no longer get blocked during combat — visibility conditions like "Hide when no target" no longer cause groups to stay invisible
  • Tick marks no longer bleed past borders — properly inset and pixel-snapped

Note

Border alignment on existing bars — some bars may show a slight misalignment on first login. Adjust height or width by 1 to fix permanently.