Description
Customizable combat text with nameplate anchoring, curved scrolling, spell and
weapon icons, and critical-hit effects.
0.12-beta.1
- Added “Only show outgoing damage on enemies involved in my combat,” enabled by default.
- Hides outgoing numbers while you’re out of combat.
- Requires readable player or pet threat involvement for each enemy; unconfirmed enemies are hidden.
- Clears outgoing numbers when combat ends.
- Added /act combat to toggle the filter.
- Added combat-state and threat-filter information to /act status.
Known limitation: other players’ hits against enemies you’re fighting may still appear.
## Features
- Target nameplate anchoring and experimental multi-enemy damage text.
- Separate incoming damage, healing, and mitigation areas.
- Critical-hit pop, hold, shake, and optional sound.
- Color picker, hex colors, and adjustable fonts and animation.
- Draggable anchors with a nameplate path preview.
- Optional selected-combat-log mirror.
## Commands
- `/act options` — Settings.
- `/act test` — Preview text and icons.
- `/act unlock` and `/act lock` — Position anchors.
- `/act aoe` — Toggle experimental multi-enemy text.
- `/act fallback` — Cycle weapon, Attack, or no fallback icon.
- `/act log on` and `/act log off` — Toggle selected-log mirror.
- `/act diagnose` — Record 30 seconds of diagnostic counts.
- `/act report` — Show diagnostic results.
## limitations
Spell icons use recent-cast timing and may be incorrect for overlapping spells,
DoT ticks, or melee hits. Weapon icons are a fallback, not confirmed attack
identification. Unit damage events may include other players' damage.
The log mirror follows Blizzard's selected combat-log filter and displays whole
messages; choose My Actions for that view. It does not identify each.
For bug reports, include the client build, ACT version, reproduction steps,
and any Lua error or `/act report` output.



