ArcAuras-3.3.3-retail
What's new
Arc Auras
3.3.3
A count of your totems out, aura tooltips, rounding per group, more ring thicknesses and Arc UI import fixes.
New Features
- Totems out - A totem icon or totem bar set to Which one: Any shows how many of its totems are out. Icons can change their look at a count, and bars can color by it under Effects > Stacks.
Improvements
- Aura tooltips - Aura icons and Aura Groups show the aura's own tooltip on hover, Close gaps included. It follows your Show tooltip setting.
- Show tooltip - Now on an icon's Tracking tab and a group's Appearance > Icons, so one group or icon can show tooltips, hide them, or show them only while the options window is open.
- Round timer numbers per group - A group can round its icons' timers up or down (Appearance > Icons > Timers). An icon can still pick its own.
- Ring thickness - Rings come in seven thicknesses, from Extra thin to Thick.
- Only on-use trinkets - A passive trinket now dims while the options window is open, so you can see the option take effect.
Bug Fixes
- Arc UI import - Buffs watched on you and your target import as buffs, and custom tick values carry over on every bar.
- Defaults page - A font set there now reaches icons brought in from Arc UI, and Change them too now also changes icons and bars that hold their own value for that row, such as a keybind size.
- Texture timers - A texture's countdown follows a new rounding right away.
3.3.2
Gear Value module, simpler totem tracking and a fix for the While freeze on bars.
New Features
- Gear Value - A new module: gear tooltips show what an item is worth to stat weights you set, against what you wear. Set your own weights or paste a weights string from a simulator, and pick which scales show for each spec. Turn it on in Modules > Gear Value.
Improvements
- Follow the newest - Totem icons, totem bars and aura icons that show their totem can move to the newest one when you cast again, as the Cooldown Manager does. It replaces Cooldown Manager sync, and icons set to it follow the newest.
- Totem options on aura icons - An aura icon set to show its totem first now has Which one, Counted by, Several from one cast and Wait for its slot.
- Skip these items - A trinket icon can skip trinkets by item ID: while one of them is worn in its slot, the icon hides.
- Bar Effects tab - A tidier While page and trigger list, and the state table on power bars sits in its own box.
Bug Fixes
- Totem tracking - A summon keeps its timer when you cast another spell, and totem bars follow a summon whose time is extended, such as Dreadstalkers with Summon Demonic Tyrant.
- Effects: While - Opening While on a bar, or ticking one of its conditions, no longer freezes the game.
- Effects: While - Remove trigger now removes a bar's While rules.
Removed
- Show from the cast - Totem icons and bars now light when their totem lands.
3.3.1
Search finds more of the panel, and Show while equipped on the Tracking tab.
Improvements
- Search - Finds options by the choices they show, such as While equipped, and names the effect they sit on.
- Show while equipped - Trinket and item icons now also have Show (While equipped, While in stock) on their Tracking tab.
Bug Fixes
- Bar fonts - A bar text's font no longer falls back to the game's font on the first character you log in after starting the game.
- Totem bars - The countdown now shows in combat.
3.3.0
A new Add New window, and bars get the Effects tab.
New Features
- Add New window - Every kind is now a button with a picture, sorted into Icons, Bars, Groups, Text and Textures, Wheels and Sounds. Your class's ready-made icons and bars sit on a line at the top, and Spell and Aura show them as you fill in the form. Pick another class's with Ready-mades for in the title bar.
- Classic view - Prefer the old window? Classic view in its title bar brings back the tabs and dropdowns, and it stays that way until you pick New view.
- Effects tab on bars - Every bar now has the Effects tab icons have, in place of Conditions. Colors by stacks, time left, health, points and distance, glows, fades and hides are triggers in one list, each with its own steps. Your saved colors carry over.
- Colors by stacks on Custom Bars - A Custom Bar in stack mode can now change color at a stack count.
- Fill color while - A While trigger can now change a bar's fill color while its condition holds, on every bar except aura bars.
Improvements
- Blizzard's Bar - Its settings are now under Appearance > Size & Frame.
- Remove trigger - Removing a trigger that holds rows of colors asks first.
3.2.9
Show the icon at a stack count, and fixes for Effects and totem timers.
Improvements
- Show the icon - On a spell icon whose aura shows only its glows, a Stacks at a count trigger can now show the icon at that count. Find it in the trigger's Look.
Bug Fixes
- + Add effect - Stacks and Charges at a count triggers can add a Look after a Glow, and + Add effect always adds to the trigger on screen.
- Totem timers - A spell that summons nothing, like Ruination, no longer takes the timer of a summon cast right after it, like Call Dreadstalkers.
3.2.8
Aura groups for your party and raid that you can click to dispel, and automatic combat logging.
New Features
- Party and raid auras - An All auras on a unit group can now watch Any party member, Party 1 to 4 or Any raid member, with the same debuff type filters you use on yourself.
- Click the icons - On those groups, the new Members tab lets a click target that player or cast your dispel on them. Pick what Left click and Right click do.
- On each party frame - The Members tab can also place each player's auras on their own party or raid frame, on the side you choose.
- Auto Combat Log - Logs combat in the dungeons and raids you pick, and asks first if you want it to. Turn it on in Modules > Auto Combat Log.
Improvements
- Delete buttons - Delete buttons in the panel are now red.
Bug Fixes
- Expressway font - Bar texts and the panel now show Expressway when another addon has already loaded it, instead of falling back to the default font.
3.2.7
Tighter countdown text, charge spells that grey out on time, and a fix for the trinket Empty slot effect.
Improvements
- Space before units - Countdowns now read 3m instead of 3 m, like the game's own cooldown numbers. Settings > Timers > Space before units sets how many spaces go between the number and its unit, for every icon, bar and text, and each icon can pick its own under Text > Duration.
Bug Fixes
- Last charge - A spell with charges now greys out as soon as its last charge is spent, instead of a second or two later (Lava Burst, Healing Stream Totem and others).
- Skip short locks - Now off by default, since it only suits spells with a short lock after each cast. Shimmer players can turn it on in the icon's Tracking tab.
- Empty slot effect - Show on a trinket's Empty slot effect now works the right way round: pick Always or While equipped. An item's Out of stock effect gets the same choices as its Tracking tab.
3.2.6
Stack counts on cooldown icons and an order for effects.
New Features
- Stacks on cooldown icons - A spell, item or trinket icon that also tracks an aura can now show, hide, dim or glow at a stack count of that aura: Icon > Effects > + Add > Stacks at a count.
- Several stack counts - An icon can hold up to three Stacks at a count effects, each with its own range and look, for example a glow at 5 stacks and a dim below 3.
- Effects order - On spell, item and trinket icons the Effects list now has arrows: the higher effect wins while both hold, for opacity and grey out.
- Only its glows - A spell icon tracking an aura can keep its own look and cooldown while the aura is up and show only the aura's glows: Tracking > On this icon > While the aura is up, show.
Improvements
- Stacks effect - When Stacks at a count cannot work on an icon, it now shows in red in + Add with the reason, instead of being missing.
3.2.5
Trinket icons show an empty trinket slot instead of a question mark, and can dim while nothing is equipped.
Improvements
- Empty trinket slot - A trinket icon with no trinket equipped now shows the empty trinket slot instead of a question mark.
- Empty slot effect - A trinket icon can change its opacity, grey out or take a tint while nothing is equipped: Icon > Effects > + Add > Empty slot.
3.2.4
Your own art for empty totem slots, smoother aura swipes and the Expressway font fixed.
New Features
- Empty slot art - A totem slot icon can show any icon of your own while its slot is empty: Icon > Look > Art > Empty slot art > Custom.
Bug Fixes
- Aura swipe - The swipe on aura icons now has a smooth edge, like spell cooldowns.
- Expressway font - Bar texts and the panel now show Expressway when it is picked, instead of falling back to the default font.
3.2.3
An update for WoW Forever only; nothing changes on retail.
3.2.2
An update for WoW Forever only; nothing changes on retail.
3.2.1
Your castbar can give each spell its own look.
New Features
- Per Spell castbar looks - Your castbar can give any of your spells its own color, texture and ticks (Castbar > Per Spell).
Improvements
- Arc UI import - Spell overrides on your Arc UI castbar come over as Per Spell looks.
3.2.0
A login freeze with Arc UI fixed, and out-of-range looks that work on their own.
Bug Fixes
- Freeze at login with Arc UI - A totem icon set to Cooldown Manager sync no longer freezes the game when Arc UI also shows that Cooldown Manager icon.
- Out of range - The out-of-range shadow, grey-out, opacity, glow and own looks now show without the out-of-range tint switched on.
3.1.9
A Call Dreadstalkers fix.
Bug Fixes
- Call Dreadstalkers - When the Dreadstalkers leave, the totem icon no longer switches over to the Charhound's last seconds.
3.1.8
Pick which summon a totem icon follows, and a Call Dreadstalkers fix.
Improvements
- Several from one cast - When one cast summons more than one, totem tracking can follow the first or the last summoned, or sync with the Cooldown Manager's icon and hide it.
Bug Fixes
- Call Dreadstalkers - The totem icon always follows the Dreadstalkers, never the Charhound summoned with them.
3.1.7
Clearer option names, percent signs, a Reincarnation template for Shamans, and an Export selection fix.
Improvements
- Shorter option names - Rows inside a text's box no longer repeat its name (Font, not Duration text font).
- Percent boxes - Sliders that set a percent show the % sign.
- Clearer sizes - An icon's Width and Height say what 0 does: the group's size, or 36 for an icon outside a group.
- Reincarnation template - Shamans get a Reincarnation square in Add > Spell Cooldown that tracks the ID its cooldown really runs on, so the icon shows it right after you come back.
Bug Fixes
- Export selection - Opens the Export tab with the string ready, whatever tab you had open.
- Defaults page - The line about icons that keep their own value no longer gets cut off.
3.1.6
Pick what you import from the Cooldown Manager, and fixes for totem icons and glows.
New Features
- Pick what you import from the Cooldown Manager - From Cooldown Manager now opens a window where you tick the spells and buffs you want, and choose Aura or Totem only for each Tracked Buff.
Improvements
- Smooth window dragging - Text and borders no longer jitter while you drag or resize a window. Thanks Laxx for the assist!
Bug Fixes
- Totem icons - Call Dreadstalkers shows the Dreadstalkers again, not the Charhound, and Summon Demonic Tyrant extends it.
- Glows - Unticking a glow no longer locks its options; you can tick it back on.
3.1.5
Stealth and dead-target looks, an active border, and performance and bug fixes.
New Features
- Own looks: Stealthed and Target is dead - A look can wait on being stealthed, or on your target being dead (a finisher greyed on a corpse).
- Active border - The border takes its own color while the aura is up, a skin's border too.
Improvements
- Performance - Arc Auras does less work in the background.
Bug Fixes
- Bug fixes - General fixes, including issues around cutscenes.
3.1.4
Ring bars, the aura picker for bars, and an Add window that always fits.
New Features
- Ring bars - Aura and cooldown bars can be a ring that drains around, with its own thickness, start and border.
- Aura picker for bars - Aura bars get the same Cooldown Manager squares as aura icons when you make them.
Improvements
- Aura picker - Folds after you pick an aura; click its title to open it again.
- Aura bars with several IDs - The Tracking tab shows and edits every ID the bar tracks.
Bug Fixes
- Add window - The form no longer runs out of the window under a long aura list.
- Texture rings - A texture shown as a ring now goes all the way around.
- Big setups - Importing several characters from Arc UI, or keeping layouts for many characters, no longer slows the game to a crawl: each character only builds what it can load.
- Graphics memory - Icons, glows and bars that are not on screen no longer hold on to graphics memory.
3.1.3
Arc Pings and Kick Assist modules, Custom Icons in one place, items that show while equipped, and charge spell fixes.
New Features
- Arc Pings and Kick Assist - Now modules on the Modules page, off until you switch them on; the Arc UI import brings their setup.
- Show while equipped - Item icons for trinkets and other gear can show only while worn (Arc UI's Hide when unequipped imports as this).
- Import groups only - The Arc UI import can bring your layouts and groups in empty.
- Flip a draining texture - A texture shown as a fill can be flipped and still drain.
Improvements
- Custom Icons - Everything now lives in Tracking: Rules, Timer and active, Icon, and On the icon. The Triggers tab is gone.
- Buff groups from Arc UI - Arc UI buff groups that close their gaps import as Aura Groups.
Bug Fixes
- Short charge locks - Spells like Shimmer no longer grey out after each cast and show their recharge timer.
- Proc charges - Crash Lightning and Stormstrike show ready, with the action bar's charge count, when a proc gives a charge.
- Ignore spell overrides - The icon keeps its own picture (Blink with Shimmer talented).
- Custom Icons - Effects names the active state after Active while.
- Flip on a draining texture - The Flip rows now show while a texture is set to drain.
3.1.2
A 0 at no stacks, Clear anchors, solid cooldown bars, and trinket icons that keep their picture in raids.
New Features
- Show 0 at no stacks - Aura icons (Text > Stacks > Show count at 0 stacks) and aura bars (turn off Stack hides at zero) can show a 0 in the stack count's place while the aura is missing.
- Clear anchors - Edit on screen has a Clear anchors button: every item in the layout lets go of its anchor and stays where it is. Undo brings them back.
- Solid cooldown bars - A cooldown bar's fill can be solid while on cooldown and empty when ready, with no draining.
- Cast bar icon between casts - A cast bar can fill its icon box with the bar's background between casts, so an always-shown bar reads as one block.
Improvements
- Anchor list - The anchor list leaves out groups, bars and icons of layouts that don't load on this character.
Bug Fixes
- Trinket and item icons while their buff is up - They show the buff's picture with its timer, so a question mark no longer appears after a loading screen or in a raid. A custom Active icon still shows instead.
- Bar glows while an aura is missing - A bar's "While the aura is missing" glow now shows at the bar's opacity, and still goes away while the aura is up after the bar was hidden and shown again.
3.1.1
A new Effects tab, looks at a stack or charge count, Arc Procs on New Layout and empowered casts.
New Features
- Effects tab - The Conditions tab on icons is now Effects: your triggers in a list down the left, each with a small preview of how the icon looks then, and the picked trigger's effects beside it. + Add a trigger brings in another.
- Stacks and charges at a count - An aura icon can hide, fade, grey, tint or glow at a stack count, and a charge spell at a charge count, for example at 5 or more stacks or at 1 charge or fewer.
- Arc Procs on New Layout - New Layout has an Arc Procs card: tick the procs your class can use and get a layout with them ready to go.
- Empowered casts - The player cast bar shows empowered casts like Fire Breath and Soar, with a divider at each stage and optional stage colors.
Improvements
- Performance - Aura icons and layout changes use less CPU.
Bug Fixes
- Masque skins on Missing-only icons - A Masque skin's border now hides with the icon while the aura is up.
- Glows on round Masque skins - A glow now sits around a round skin's border instead of over the icon.
- Crafting on the cast bar - The player cast bar shows crafting casts.
- Spoken alerts - The Channel setting shows only for sound files, since spoken words always play at WoW's text to speech volume.
- Cooldown numbers under an aura - An icon showing its aura (a trinket's on-use buff, for example) no longer shows its own cooldown number next to the aura's timer when that number sits outside the icon.
3.1.0
Steadier aura stack bars, and item pictures that come in after a login.
Bug Fixes
- Aura stack bars in and out of combat - A stack bar no longer blinks empty for a moment when you enter or leave combat or get stunned.
- Ammo and item pictures after login - Ammo, trinket and item icons show their item's picture after a login or loading screen, without opening the options panel.
3.0.9
Your attacks as triggers, totem and duration timers on the icon, and general performance optimization.
New Features
- Your attacks as triggers - Custom Icons, Custom Bars and the Sound item can now react to your attacks on your target: dodged, parried, blocked, missed, a hit or a crit, listed under Your target.
Improvements
- Performance - General performance optimization.
Bug Fixes
- Totem and duration timers on icons - A spell icon showing its totem or a set duration now runs that time on the icon itself, with no spell cooldown showing through it.
- Totem time after combat - A totem's time stays on its icon when combat ends while the totem is still up.
- Trinket pictures - Trinket icons no longer show a question mark after a loading screen or a hearthstone.
- Minimap button - The minimap button follows the edge of a square minimap.
- Aura opacity on spell icons - A spell icon showing an aura no longer applies its opacity twice.
3.0.8
Bars that anchor to one icon in a group.
New Features
- Anchor to one icon in a group - Pick Frame now offers the icon under your cursor as well as its group: Shift-click takes the icon, and the bar stays on that icon wherever it moves.
Improvements
- Pick Frame button - The little crosshair on each anchor row is now a plain Pick Frame button.
3.0.7
Cooldown icons that turn into their aura, a Gain Preview for resource bars, and Never load.
New Features
- Cooldown icons turn into their aura - A spell, item or trinket icon set to show an aura now becomes that aura while it is up: the aura's picture and timer, with nothing of the cooldown underneath. Charges, keybind and your texts stay on top. Set its opacity while the aura is up to 0 to keep the cooldown and show just a glow.
- Gain Preview - A resource bar can show what a cast will add while you cast it, like Maelstrom from Lightning Bolt; it learns each spell from your first cast.
- Never load - Load Conditions starts with a Never load switch: keep an icon, bar, group or layout without loading it anywhere, until you untick it.
Bug Fixes
- Buffs on icons that load once learned - An aura icon set to load once learned now always shows when its buff is up, so set and trinket buffs no longer go missing for a whole fight.
- Group lock - Lock in place on a group now holds only the group itself; you can still rearrange, add and remove its icons by dragging.
- Group icon row - A group with many icons wraps its icon row onto more lines, so the + button never disappears.
- Cost Preview - Pressing another key mid-cast no longer hides the cost.
3.0.6
Totems and guardians: one icon each when several are out, and ones that land late.
New Features
- Which one - A totem or guardian icon or bar following a spell can show the First, Second, Third or Fourth when several are out at once, counted by the totem slots in use or by the order they came out.
- Show from the cast - A totem or guardian icon or bar can light the moment you cast, timed from the cast, before it lands.
Improvements
- Translations - A few tooltips and messages that stayed in English now show in your language.
Bug Fixes
- Guardians that land late - A guardian that appears a moment after your cast now lights its icon. Out of combat it needs nothing; in combat, set Wait for its slot on the Tracking tab.
- Charges on icons showing an aura - A spell icon that shows an aura on it keeps its charge count on top, over its glows, and its Stack text strata can be set there too.
3.0.5
Move texts by hand, pin any text, and Arc Proc texts.
New Features
- Drag on screen - Move any icon or bar text by dragging it while the options are open; its X and Y follow. The switch sits right under each text's Y.
- Arc Proc text - Add New > Text > Arc Proc text shows an Arc Proc's deck, procs or proc chance anywhere on screen.
Improvements
- Text pins - The duration text on icons and on cooldown, timer and enchant bars can be pinned to a frame, an action button or a Cooldown Manager icon, like the other texts.
- Arc Proc icons - No tooltip while the icon is click-through or its art is hidden; Tracking has a Tooltip on hover switch.
Bug Fixes
- Duration text on a charge spell - The recharge countdown starts the moment you cast instead of after the global cooldown.
3.0.4
Text strata, smoother imports, and fixes from player reports.
New Features
- Text strata - Every text on icons and bars has its own strata setting, so a duration, charge count or custom text can draw over or under other frames.
- Home - Hide a layout from Home with its x; a line under My Layouts brings them back.
Improvements
- Big imports - Importing a big layout shows a loading screen and no longer freezes the game.
- Pasting import strings - Pasting a big import string no longer freezes the game.
- Item icons - An item you can't use right now, like a Healthstone already used this fight, takes the Can't use it look, as the game's own buttons do.
- Shorter tooltips - Every tooltip in the options says what it does in a line or two.
Bug Fixes
- Potions and Healthstones - One used in combat shows its cooldown right away instead of looking ready until the fight ends.
- Aura icon glow strata - An aura icon's glow set to its own strata now draws there, in Dynamic groups too, so it can show above icons that cover its own.
- Imported names - Icons named after their spell show in your language, and names your game cannot draw get a readable name instead of boxes.
- Arc UI import - Vertical bars come in standing up, as Arc UI drew them.
3.0.3
Arc Auras in your language, all the way through.
Improvements
- Translations everywhere - Popups, tooltips, notices and option descriptions show in your language too (German, Russian, Korean and Chinese), not just the main labels.
- AddOns list - Arc Auras describes itself in your language in the game's AddOns list.
- Trinket buffs - A trinket icon's buff follows the trinket you are wearing, also after a swap, the way the Cooldown Manager shows it.
Bug Fixes
- Arc UI import - Cooldown Manager icons styled in Arc UI only come over to the specs whose Cooldown Manager lists them.
3.0.2
Totem bars, more languages, and a smoother Arc UI import.
New Features
- Totem bars - A new bar for the time left on one of your totems or guardians, picked by the spell that puts it down or by its slot.
- More languages - German, Russian and Chinese (Simplified and Traditional). Spanish, French, Italian and Portuguese can be translated by players on CurseForge.
Improvements
- Arc UI import - Nothing comes pre-ticked: you pick what to bring over.
- Imported bars - Bars load on every character of their class by their own spec and talent settings, with a tick to keep them on one character.
- Imported icons - Cooldown Manager icons show their totem first, icons Arc UI hid behind a bar stay hidden, and totem bars come over as totem bars.
- Delete buttons - Every Delete button says what it deletes.
- Pixel glows - Aura icons and bars draw the same pixel glow as cooldown icons with the same settings.
Bug Fixes
- Resource bar states - Power states like "at or above 90" color the bar, its text, its points and its glows during fights, dungeons and raids too.
- Stagger - The stagger percent and stagger states follow your stagger, not the Stagger stat.
- Arc UI import - A one-row group no longer wraps to two rows, and the GCD swipe matches Arc UI.
3.0.1
Import from Arc UI (work in progress), bar skins, and shaped glows.
New Features
- Import from Arc UI (work in progress) - Bring your Arc UI icons, groups and bars over (Import / Export > Arc UI).
- ArcUI ProcTracker moves in - With ArcUI ProcTracker installed, Arc Auras asks at login which of its trackers to bring over, in the same places with the same looks.
- Bar skins - Save a bar's look as a skin and use it on any bar, switching by class, spec or talent.
- Glows on shaped icons - Glows take the shape of circle, diamond and hexagon icons.
Improvements
- Sliders - Smoother dragging, with - and + steppers.
- Faster options panel - No more stutter on clicks.
- Glow speed - Ants and Proc glows have a Speed setting too.
- Tidier sidebar - Each layout lists + Add New first, then its groups, with bars and free icons in folds of their own.
Bug Fixes
- Icons stay in place - Icons in a group no longer move on their own after a login or spec change.
- Glow fixes - Glows on missing icons no longer get cut off, and button glows on masked icons run at the right speed.
- Stack bar colors - No more flash on the first stack or a new color after a reload.
- Proc Tracker import - "Draw Behind Border" glows keep their backing.
- ArcUI ProcTracker move - Trackers switched off in ArcUI ProcTracker show in the move window too, so you can bring them over for your other specs.
3.0.0
Cooldown Manager Bars, potion and healthstone templates, and texts you can pin to your own icons.
New Features
- Cooldown Manager Bar - A new bar that copies one of the Cooldown Manager's Tracked Bars, timer and all, in your own look. Handy for timers no aura can track, like Crusading Strikes' swing timer.
- Potion and healthstone templates - Item icons offer Combat Potion, Health Potion and Healthstone templates. Each follows the one you last used, as the Cooldown Manager does.
- Pin a text to your own icons - A text can sit on any Arc Auras icon or bar, aura icons included. Pick it on screen.
Improvements
- Combat potion duration - A combat potion icon shows how long your potion's buff has left, also when copied from the Cooldown Manager.
- Masque - Every group shows up in Masque, also ones in the Cooldown Manager look, and Masque Skins is on when Masque is installed.
Bug Fixes
- Buffs copied as debuffs - Copying your Cooldown Manager no longer turns some buffs, like Crash Lightning, into debuff icons.
- Debuffs in Dynamic aura groups - A debuff copied from the Cooldown Manager, like Flame Shock, now shows in a Dynamic aura group.
- Dynamic aura groups after logging in - Icons that load for a spec or talent no longer stay empty when you log in inside a dungeon or in combat.
2.9.0.a
Own looks for any state, and a fade setting for button glows.
New Features
- Own looks - Give any state its own look while something is true, like Missing with no target or Ready in combat (Conditions > By State).
- Button glow fade out - Set how long a button glow fades when it stops. By default it stops at once.
Improvements
- Adding an own look - A green + right after a state's name adds one, instead of an extra row under every state.
Bug Fixes
- Button glow on hidden icons - A hidden icon no longer leaves its button glow fading behind.
2.8.0
Arc Auras in Korean, Custom Icons that show an aura and a cooldown, and No charges.
New Features
- Korean - Arc Auras now shows in Korean on a Korean client. It is a first translation that Korean players can improve, and Settings has Use English for anyone who prefers English.
- Custom Icons show an aura and a cooldown - A Custom Icon can show a debuff's duration and a spell's cooldown, with By State looks for Aura up, Timer running, On cooldown and Ready, each with its own glow and sound.
- Trap templates - A trap icon, a trap slot, and a Hunter Traps group that shows only the traps you have out.
Improvements
- No charges - A charge spell's last state is now called No charges (it was Depleted).
- Other languages - Spell, item, class and power names show in your game's language, the options search finds accented and Cyrillic letters, and buttons fit longer words.
- Option labels - A long label now wraps instead of being cut off.
Bug Fixes
- Bar fonts on Korean and Chinese clients - Fonts without Korean or Chinese letters are no longer offered there, and a saved one shows in the game's font.
- Spell list on non-English clients - Passive spells no longer slip into the spell picker.
2.7.0
Edit your layouts right on your screen, make a whole layout bigger with one slider, and a new texture picker.
New Features
- Edit on screen - Drag, size and anchor every element of a layout right on your screen, with snap guides, several picked at once, and Undo and Redo (a layout's Overview, or the button on the window's title bar).
- Layout scale - One slider makes everything in a layout bigger or smaller, the gaps between them included.
- Layout Overview - A layout opens on Overview: its size, where it sits, and a map of everything in it. Icon, group and bar looks share one Looks tab.
- Pin a layout - Keep a layout at the middle, an edge or a corner of your screen when your resolution or UI scale changes.
- Center a layout - Center puts the middle of what you see on the middle of your screen, or drop the cross on screen to pick your own center.
- Layout strata - Put a whole layout on one frame strata, or move each element up or down from its own.
- Bar texture picker - A texture window with a live preview, favorites, your recent picks, and textures sorted by the addon that adds them.
- Aura picker - Adding an aura icon lists your Cooldown Manager's buffs and debuffs to pick from, plus a Bloodlust / Heroism icon.
- More Custom Icon templates - Algeth'ar Puzzle Box and Light's Potential, each a timer from its use.
- Aura icons on several units - On unit has a new Several units choice: tick each unit to watch, and the first one that has the aura shows on top.
- States for one power - On a bar that follows your form, a By State row can be for Energy, Mana or any one power.
- Keep the swipe bright - Dim an icon on cooldown and keep its swipe clear (Conditions > By State).
- End a set duration by casting again - On this icon > A set duration > When cast again has a new choice, End it: a cast while the timer runs ends it, so the cast works as a toggle.
Improvements
- Resource bar color - Color by Power color or Fill color, and the texture swatch shows the power's color.
- Position - X and Y can count from the middle of your screen.
- Sidebar - Edit stays on every layout row; +, the eye and the lock show when you hover the row (Settings keeps them shown).
- Group frames while editing - Show the border and background, the border only, or nothing (Settings).
- Anchors - Offsets now reach 2000, so you can anchor far away without anything moving.
- Proc Tracker import moved into Import / Export - It is now a tab there: tick the parts to bring, see which are already in Arc Auras, and import again after deleting a layout.
Bug Fixes
- Dispel-type borders - A hidden aura icon no longer leaves its dispel-type border on screen.
- Resource bar color - A Fill color now shows on resource bars when you pick it.
2.6.0
Copy your Cooldown Manager into a layout, icon shapes and Masque skins, frames that move with a group, and an options window that opens without a freeze.
New Features
- From Cooldown Manager - New Layout copies the game's Cooldown Manager into a layout: its bars, spells, auras, totems and items, in its own look or ours.
- Cooldown Manager look - Any icon or group can wear the Cooldown Manager's icon look.
- Icon shapes - Wide, Tall, Column and Cropped sizes with the picture cropped to fit, and icons cut to a rounded square, circle, diamond or hexagon.
- Masque skins - Skin your icons with any Masque skin (Modules > Masque Skins).
- Frames that move with a group - Pin up to four game frames, like your player frame, beside a group and they move with it (Position > Anchor).
- Anchor list - An icon or group can list up to four frames to anchor to and sits on the first one shown.
- Several spells on one icon - One cooldown icon for spells that replace each other: it shows the one you cast or know.
- Custom Bars show stacks - As pips, icons or a segmented bar, with an Arcane Blast template for Mages.
- Glow while suggested - A spell icon glows while the game's Assisted Highlight suggests it next.
- Items you can't use yet - An item icon can take its own look while the game says you can't use it (Conditions > By State).
- Spoken alerts - Icon alerts can say words you type, with or without a sound.
- Glow styles - A pandemic border with the Cooldown Manager's art, and two styles that match the action bar's queued and toggled-on looks.
- Skyriding - A condition to show or fade anything while skyriding.
- Shield equipped - A condition that loads or shows anything only with a shield on.
- Fold the options window - Fold it to its title bar and keep editing with the Edit buttons on screen.
Improvements
- Totems and guardians - An icon can show its totem or guardian first, then its aura, as the Cooldown Manager does.
- Dynamic aura groups - Totems line up in a row above the group.
- When states overlap - Pick which state a proc lifts and which one keeps texts bright, and show usability colors on a cooling spell (Conditions > By State).
- Glows - The game's own glow color, a dark line behind pixel glows, Glow size on button and proc glows, and bigger offsets.
- Duration and stack texts - Left and right anchors, Show under, more color bands, bands in percent, and shadow color and offset.
- Keybinds - An upper-case short style, your own replacements, an outline, and keybinds on items, trinkets and totems.
- Borders - Class color, grey with the icon, the game's debuff border art, an out-of-range shadow and a thickness for group borders.
- Swipe - Thicker edges, and insets for the aura swipe.
- On this icon - Items and trinkets can show an aura, a totem or a set duration over their cooldown.
- Textures - Follow a Custom trigger's stacks, and the dim copy hides with the picture unless you keep it.
- Custom timers - Up to two hours, keep running through a reload, several spells per rule, each stack on its own clock, a count at 0, and new triggers like "You cast any spell but these".
- Stack bars - A mark between each stack.
- Fade when - Can wait until all of its conditions hold.
- Cooldown Manager switch - Turn the game's Cooldown Manager off in Settings, or copy it and turn it off in one click.
- New Layout - The import cards show each addon's icon, and long titles wrap.
- Options window - Opens without a freeze, loads the rest without frame drops, and scales down to 20%.
Bug Fixes
- Totem time - Shows on icons whose totem is a guardian or carries another name than its spell.
- Dynamic groups - A bigger icon in a one-row or one-column group no longer overlaps its neighbours or shifts when the options open.
2.5.0
A Defaults page, resource bar states, a texture update and icons that wait for the end of a cooldown or aura.
New Features
- Defaults page - Every kind of item's defaults in one place (sidebar > Defaults).
- Resource bar states - Color the bar, mark costs and glow by spell, aura or power under Conditions > By State.
- Opacity near the end - Hide or fade a cooldown until its last seconds, or an aura until its pandemic window.
- Textures - Stack pictures, ring fills, time left looks and texts, animations, tiling and a full art search.
- Item level on tooltips - Modules > Tooltip IDs.
Improvements
- Arc Procs - Special Auras are now Arc Procs everywhere.
- Import / Export - Two clear tabs: what you share, and what an import holds and where it goes.
- Recharging - Its own look on charge spells, with its own preview loop.
- Weapon enchants - A No weapon state and an option to load only with a weapon in hand.
- Resource bars - Fold in half on any power, and druid form conditions.
- Pet autocast - Counts as toggled on.
- Options window - A loading bar, draggable scroll bars and clearer tabs.
Bug Fixes
- Centred groups - No longer shift by a pixel.
- Aura icons - Max stacks color, dispel borders and target swaps fixed.
- Comparison tooltips - The IDs show every time.
- Save as Default - No longer copies an icon's own picture onto its whole kind.
2.4.0
Themes, glows on every bar and talents for any class and spec.
New Features
- Themes - Settings > Theme: Classic, Midnight Ink, Dusk or Graphite, with an optional Soft light. Dusk is the new default.
- Bar glows - Every bar can glow while any aura is up or missing, or by any spell's cooldown. Find them under the bar's Conditions tab (was Show & Hide).
- Talents for any class - Each class under Class and Spec has a Talents button that opens its trees, with a tab per spec, whatever you play. Picks count only on their own class and spec.
Improvements
- Options look - Folder tabs, boxed sections and a cleaner font.
- Talent swaps - Icons, bars and glows follow a spell a talent replaces, with its art, tooltip and keybind.
- Talent window - Matches your panel scale.
- Combat - The options window waits until combat ends to open, and closes when a fight starts.
Bug Fixes
- Unloaded items - No longer show on screen while editing after a group's eye is clicked twice; class Views show only what they list.
- Own settings - Text, picture and reminder items and range bars now follow their Ignore Override.
2.3.0
Stance icons, a lock for layouts and groups, a sidebar View and pack updates you can undo.
New Features
- Stance icon - Add > Icon > Stance shows the stance, form or aura you are in, or one stance that lights up while you are in it.
- Lock in place - A padlock beside a layout's or group's eye keeps it from being dragged on screen. It shows on hover and stays while locked, and Position has the same switch.
- Sidebar View - List everything, only what loads on this character, a section per class, or one class, with class marks.
- Pack updates - Undo the last update, keep your own version of any item, and pack items you deleted stay deleted.
- Pack info - A pack can carry its name, version, link and notes. You see them before you import, with any sounds, fonts or textures you don't have.
- Order by time left - Aura groups with Close gaps on can put the aura closest to running out first, in one shared look.
- Conditions in aura groups - Aura icons in a group with Close gaps off get their own Load When, Never Load When and Fade When.
- New conditions - Pet has no target, Auto Shot or Shoot, Melee attack is on and Not attacking.
- Spell queue tick - Your castbar can mark when you can queue your next spell.
- Color each tick - Each number in a custom tick list can have its own color.
Improvements
- Clearer group options - Dynamic is now Close gaps, with plainer names for its other options.
- Thin ticks - Tick marks and dividers can be 1 pixel thick.
- Home page - Click a section's heading to fold it.
- Performance - Less CPU while your mana or energy refills.
- Texts over glows - Duration and stack texts always sit over the glows on aura group buttons.
Bug Fixes
- Duration text - Turning it off on aura icons now sticks without a /reload.
- Resource bar looks - A look per form, spec or talent no longer forgets a switch you turned off when you log in.
- Buffs and debuffs - Aura groups showing both now add their debuffs reliably, and switching back to Buffs or to nameplates removes them at once.
- Load When - No longer promises silence on aura icons: the game still plays their sounds.
2.2.0
The first retail release of Arc Auras. Feedback is welcome on Discord.
New Features
- Arc Auras on retail - Icons, icon groups and bars for your cooldowns, auras and resources, set up from one panel.
- Import from ArcUI ProcTracker - Bring your trackers over, switched-off ones too, with the same looks, sounds and counts. Each one you import is switched off in ArcUI ProcTracker, so nothing shows twice. Arc Auras offers it when it finds ProcTracker set up.
- Special Auras - Doom Winds, Tempest, Storm Unleashed, Elemental Tempest, Deeply Rooted Elements, Soulburst, Nature's Guardian and Power Infusion, as icons or deck bars. Talent decks load only with their talent.
- Pin any text - Stack counts, custom texts, keybinds and bar texts can sit on an action button, a Cooldown Manager icon or any named frame.
- Cooldown ID pins - Pin to one exact Cooldown Manager icon, even when two icons share a spell.
- Resource bars - Rune and Essence recharge countdowns, bar-style slots, charged combo points, fold in half, and an option to hide Blizzard's class bar.
- A look per form, spec or talent - A resource bar can keep its own colors, texts and ticks for each druid form, each spec, or with and without a talent.
- Sound item - A sound or spoken line with nothing on screen, on the same triggers as Custom Icons, a condition, or an aura gained, stacking or fading.
- Conditions - Load, fade or play a sound by combat, aggro, mounted, group, instance, raid encounter and more.
- Charge spells - Their states read Ready, Recharging and Depleted.
- Totem slots - An empty slot shows the totem icon.
Bug Fixes
- Glows over borders - The glow on an aura icon draws over its border instead of hiding behind it.
Known Issues
- Waiting for patch 12.1.5 - Debuff-colored borders, stack colors on aura bars and debuff type looks are hidden until then.
- Sound item aura rules - Until patch 12.1.5, Quiet for does not limit them, so they play every time.
- /arcauras - With ArcUI installed, /arcauras opens ArcUI. Use /arcui2 instead.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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