Custom text and sound in .lua (Basically korean and blizzard readycheck sound)
text:
local alertFrame = CreateFrame("Frame", nil, UIParent)
alertFrame:SetSize(600, 80)
alertFrame:SetPoint("CENTER", UIParent, "CENTER", 0, 150)
alertFrame:Hide()
local alertText = alertFrame:CreateFontString(nil, "OVERLAY", "GameFontNormalHuge")
alertText:SetPoint("CENTER")
alertText:SetTextColor(1, 1, 1)
alertText:SetText("파티 신청자가 도착했습니다!") << here
sound:
if count > lastApplicants then
DebugPrint("신청자 증가 감지: " .. lastApplicants .. " → " .. count)
local now = GetTime()
alertFrame:Show()
if not (C_LFGList.HasActiveEntryInfo and C_LFGList.HasActiveEntryInfo()) then
visibleUntil = math.huge -- 무한 유지
end
PlaySound(SOUNDKIT.READY_CHECK) << here
end

