AppelSwings_2.6.1
What's new
AppelSwings patch notes 2026-09-15
Predict bar
- Melee line now sits on the ranged bar's Auto Shot line and follow any bow speed.
- Holding both mouse buttons counts as moving forward.
- Sweet-spot distance corrected.
- The 8-yard band change is instant when you walk across it. The anti-flicker delay only applies when standing, strafing or autorunning.
- Range checks run at 50 per second in the close zone (was 33).
- Band edges: only large errors (over 0.12) are corrected, with a 0.22s glide, both inward and outward. Strafing in now corrects like strafing out.
- Fixed: one-frame snap after every band change.
- Fixed: one stale frame after leaving melee or switching targets.
- Fixed: green band appearing while moving out of range.
- Past the close zone, the bar steps band by band (in-band creep removed).
- Losing your target clears the band and the in-melee state.
IsLongZonenow matches Center Line layout.
Ranged bar
- Arrival layout: one steady fill speed. It reaches the line as the cast opens and the edge as the shot fires.
- Fixed: the safety check after Aimed Shot or Feign Death never triggered.
- Delay text moves after Restore Defaults or a profile import.
Castbar
- Fixed: getting hit extended channels. The channel bar now follows the game's end time.
- Fixed: Bouk reload length lagging after haste changes.
Textures and settings
- New Banto Light, now the default. Bars on Banto switch to it once.
- Fixed: error when resetting global settings.
- Default value fixes: ranged Y offset, delay text Y. Old
color_melee_deepsetting removed.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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