AppelSwings_2.2.8
What's new
PATCH NOTES (2026-08-27)
Melee Predict
- Fully hides on dead/ghost targets (no empty gray bar)
- Only vs hostile targets fully hides the bar on friendlies / non-attackable targets (was leaving an empty gray idle bar)
- Stacks above ranged with a 2px gap when “Anchor above ranged bar” is on (borders/glow no longer paint onto the ranged fill)
- Drag when unlocked without Shift; dragging detaches from the ranged anchor and saves position
- Swing marker always visible when enabled: parks at the swing progression endpoint while idle, travels during a swing (no prior swing required)
- Idle / active marker use the same endpoint: width × SWING_MARKER_SPEED (no jump to the physical bar edge)
- Marker width −5%, glow width −8% then further tuned; glow slightly brighter
Castbar
- Spark off on Auto Shot / Multi-Shot / Steady Shot (fast casts look unsmooth with a spark).
- Spark remains on by default for other casts.
- Default height = 12; sits flush under the ranged bar (no gap).
- Same 1px outside border as ranged/melee/predict (default black @ 0.5 alpha).
- New Show border + Border Color controls, laid out under the bar texture picker.
Ranged
- Default height = 8.
- Clip timer text defaults to the center of the bar (CENTER/CENTER, y-offset 0).
Layout stack (defaults)
Predict → Ranged (h=8) → Castbar (h=12), no pixel gaps between them.
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