Description
AntiBoostTimer - Mage v0.2.0
Mage-focused Anti-Boosting mechanic tracker for World of Warcraft: The Burning Crusade Classic Anniversary.
Features
- Large 0-to-2:00 progress bar with configurable first-threshold marker.
- SAFE / SLOW DANGER / CC DANGER states.
- Tracks Blizzard, Cone of Cold, Frost Nova, Frostbite, Arcane Slow, and Chilled combat-log events.
- Records first observed slow IMMUNE and root IMMUNE times.
- Shows last tracked control result.
- Warnings 10s before the first threshold, and 15s / 10s / 5s before the second threshold.
- "RESET COMBAT!" warnings near the second threshold.
- Optional pull history with dungeon, pull duration, first slow immune, and first root immune.
- Compact mode for placing the tracker near your character.
- Independent slow / root / 2-minute / history toggles.
- 30/120 and 60/120 presets.
- Normal-dungeon-only tracking by default; Heroics can be enabled.
- Movable, lockable, scalable frame and test mode.
Commands
/abt test
/abt stop
/abt preset 30/120
/abt preset 60/120
/abt first 30
/abt second 120
/abt slow on|off
/abt root on|off
/abt twomin on|off
/abt history on|off
/abt pulls [count]
/abt clearhistory
/abt compact on|off
/abt lock / /abt unlock
/abt warnings on|off
/abt sound on|off
/abt dungeon on|off
/abt heroic on|off
/abt hide ooc on|off
/abt scale 0.5-2.0
/abt status
Install
Replace your previous AntiBoostTimer folder with the folder in this ZIP, then /reload.
Typical location:
World of Warcraft\_classic_\Interface\AddOns\AntiBoostTimer\
Recommended first test
- Enter a normal dungeon.
- Use
/abt preset 30/120. - Use
/abt testto position and verify the warning sequence. - Use
/abt stop. - Do a real Mage AoE pull using Blizzard, Frost Nova, and/or Cone of Cold.
- After combat, use
/abt pulls 5. - Compare the observed first IMMUNE times against the configured threshold.
Limitation
Blizzard does not expose the hidden anti-boosting timer to addons. This addon measures your continuous combat time and separately records the combat-log results the client actually receives. A damage HIT does not prove a slow landed; aura applications are labeled APPLIED, while SPELL_MISSED results such as IMMUNE are recorded directly.


