1.1.2
What's new
- bump interface version for new patch: 12.1.5
- ensure some more model types stay on camera (when idle, some models occasionally move "off camera," for example to crouch for a second. Once manually identified, these problematic animation varieties are blocked within animated portraits, as visual polish)
- eagle-type characters stay on camera
- felbat-type characters stay on camera (eg "Vampiric Duskbat")
- "hex eagle" characters keep face mostly on camera (eg "Nekraxx")
Full Changelog: https://github.com/3zeah/AnimatedDefaultPortraits/compare/1.1.1…1.1.2
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