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AishCore

A fully customizable combat & UI overlay • Animated resources & health circles, smart rotation helper, 3D spell effects combos, and a complete aura/proc tracking system, all tuned live from one in-game settings panel
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v4.5.1

File nameAishCore-v4.5.1.zip
Uploader
AishuuAishuu
Uploaded
Oct 18, 2026
Downloads
516
Size
16.5 MB
Flavors
RetailForever
File ID
9245588
Type
R
Release
Supported game versions
  • 12.1.5
  • 12.1.0
  • 1.60.1

What's new

AishCore

v4.5.1 (2026-10-18)

  • [Forever] FIX: Lua error from MemTrace.lua ("attempt to index a secret string value")

v4.5 (2026-10-18)

  • New general optimization pass on the addon, about 30-35% faster

Settings panel

  • Subtle textured backgrounds in the settings panel, with a parchment-style border
  • New Minimize button: clicking it collapses the panel
  • New icons flagging every new category, and every new section inside another module
  • The new feature icons can be hidden or shown by clicking the text to the right of the logo
    • New features cover the last 2 major patches (the current version and the one before it). Minor patches (e.g. 4.2.2) are not counted
    • New features stop being new after a month. "Hide new features" is then turned on automatically
    • Clicking "Show new features" brings back the new features of the last 2 versions at any time
  • Scrolling in a window now moves smoothly instead of abruptly jumping up or down
  • Clicking a page title expands/collapses all its sections at once
  • Double-clicking a section expands/collapses all the other sections at once too

Central Circle

  • [Forever] Dual-wield support for the auto-attack Swing Timer
  • [Forever] New option to track ranged auto-attacks only
  • [Forever] New option to ignore the off-hand and track only the main-hand weapon when dual-wielding
  • [Forever] In "Bar" mode, Left/Right fills create a second bar, while Mirror fills send the main hand and off-hand to either side of a single bar
  • New option to show a dragon decoration (Elite Dragons) when the target is elite, rare, rare elite or a world boss

XP Bar

  • The "Next Level" info now uses the XP Bar colors
  • Holding SHIFT also shows your active quests and the XP they give (Retail only)
  • On Retail, the next level shows the next 6 unlockable spells, with their level
  • [Forever] New abilities show a "+" icon, while upgrades of abilities you already know show a "^" chevron
  • [Forever] Polearms training at level 20 added for the relevant classes
  • [Forever] Shows the city where you can find the Weapon Masters to learn your weapon skills
  • New Level Up notification:
    • It shows your stat gains
    • It shows the newly unlocked abilities
    • Its display can be adjusted in the AishCore options
    • An option waits for the end of combat before showing it

Unit Frames

  • New, more complete visibility system
    • The "Options per role" option sets different conditions depending on the spec you play
    • New visibility conditions: "Friendly target / Attackable target", "In a group", "In an instance"
    • When "Always" is checked, only "Hide when mounted" / "Hide in rest areas" can still decide whether the health bars are shown
    • This visibility system will be adapted to other modules in a future update

Missing buffs

  • New "General" category:
    • If you carry sharpening stones or oils, an alert offers to apply one to your weapon
    • If you carry food that gives a buff, an alert offers to eat it
    • If you carry flasks, an alert can also be shown
  • New "Talent Points & Heritage" category: when you have points to spend, clicking the alert opens the matching panel
  • New "Bags Full" alert, warning when your bags are full or almost full. A threshold sets when it shows up
  • New "Find Herbs/Minerals" alert when your character has the profession but no gathering tracking active
  • Sections and alerts reorganized
  • Crusader Aura is suggested while mounted, even with "Ignore while mounted" on
  • In combat with no aura, or with Crusader Aura, Concentration Aura and Devotion Aura are suggested (clicks are disabled in combat: you can't just click their icon)

Movement Buffs

  • This new module shows your movement and speed buffs as simple bars
  • It can be shown independently from the regular "Auras to Track"
  • [Forever] The Tauren racial "Plainsrunning" is supported too

Dynamic Bars

  • [Forever] FIX: sharpening stones were not detected correctly
  • New whitelist to add specific items that escaped the Dynamic Bars detection or don't fit any category
  • New "Teleports" category
  • New "Scrolls" category
  • New "Gadgets" category

QoL

  • New checkbox to easily turn on quest auto turn-in
  • New option to hide the red error messages in the middle of the screen (Not enough mana, You can't do that yet, etc.)
  • New option to reveal the fog of war (undiscovered areas) on your map
  • New option to set a target as your focus with Ctrl + click

3D Animations

  • New "Random" option that plays one of the listed FX at random when the spell / aura triggers

Fixes & Misc

  • Many auras reclassified into their proper Buff/Debuff/Totem category
  • Scrollbar added to dropdown menus (fonts, textures, etc.)
  • New options to set the Cast Bar text color
  • Drinks are now supported by the Well Fed Circle
  • Herb and ore icons on the minimap optimized: the feature no longer uses any performance when neither tracking is active
  • [Forever] The Menu Bar did not open the First Aid page correctly with Ctrl+Alt+click on the Professions icon
  • Previews in menus now use a background image
  • Element placement is now pixel perfect, and small objects render much sharper
  • [Forever] The Outlaw spec has been renamed "Combat"
  • [Forever] Fire and Frost specs correctly show mana in the Central Circle
  • [Forever] Removed the Warrior "Ignore Pain" secondary resource circle, which doesn't exist in this version of the game
  • FIX: secondary professions are named correctly in the tooltip of the Menu Bar Professions button
  • FIX: heal prediction no longer worked with the new fill types of the Out-of-Combat Health Circle
  • FIX: heal prediction was not shown in the Out-of-Combat Health Circle with a radial fill
  • [Forever] FIX: the Cast Bar correctly shows "Opening" instead of "Opening - No text"
  • FIX: custom textures (SharedMedia_MyMedia) were not picked up
  • FIX: the bandage cooldown keeps showing correctly when entering combat

v4.4.2 (2026-10-14)

  • Full patch notes are now published with each release (4.4 notes included below)

v4.4.1 (2026-10-14)

  • Updated for WoW 12.1.5 (Interface 120105)

v4.4 (2026-10-14)

Modules

  • On the Modules page, every AishCore element reveals its position and hitbox.
  • Hovering an element shows its name at its top left corner
  • Right-clicking an element now opens its own settings section (not just the module page)
  • Hovering an element's name in the Modules window highlights it on screen
  • The Location and AFK Screen modules are now in the EXTRAS section

Central Circle

  • New rendering engine for the resource arc: slightly lighter (barely noticeable, but still), and above all much smoother and fluid when values change!
  • Secondary resource arcs get the same improvement, and some buffs can finally be shown as radial (Mana Tea, Consecration, Ironfur and more).
  • The Central Circle is now animated while the settings panel is open
  • External orbs too
  • Runes are no exception, and now recharge radially.
  • Arc settings renamed to be easier to understand.
  • Arc settings are much finer and 1000 times more precise (literally)
  • The secondary resource arc gets all the new settings too
  • FIX: some secondary resource circles were not previewed while the settings panel was open
  • New color settings for the Central Circle (background, main text and resource arc)
  • [Forever] New secondary resource text for Hunter ammunition
    • "Normal / Warning / Critical" thresholds let you set several quantity levels, each with its own color
    • Low thresholds cannot go above high thresholds, and vice versa
    • If the Normal and Critical thresholds are equal, the Warning threshold is ignored
  • [Forever] New auto-attack swing timer
    • Shown as a simple bar or as an arc
    • Both are configured separately (color, position, size, fill direction, etc.)
    • Melee and ranged attacks are both supported

Out-of-Combat Circles

  • Settings panels reorganized
  • Several fill modes for each circle
  • Both circles get the same radial improvements as the Central Circle
  • Unit frames now hide while you edit the Out-of-Combat Circles settings
  • The Out-of-Combat Circles are now animated

Well Fed Circle

  • New section in Out-of-Combat Circles > Well Fed Circle
  • A fully configurable circle shows up while you eat or drink
  • If the food can give a buff, the circle changes color and an animation tells you when Well Fed is applied
  • The bonus stats given by the buff can be shown right next to the buff icon

Priority Bar

  • New feature that also highlights procs and important buffs on your spells. Handy for tanks and healers who have no real "rotation"
  • These highlights can be styled separately from the rotation assistant ones
  • An option enables these highlights only in Healer and Tank specs
  • [Forever] Unlearned spells are no longer shown in the Priority Bar, but can still be configured

XP Bar

  • Hovering your level shows what the next level brings: health, resource, stats, and the new abilities from your class trainer.
  • Hold SHIFT while hovering your level to see the XP from quests ready to turn in
  • [Forever] Hold ALT while hovering your level to see the abilities you can train (unlocked but not learned)
  • [Forever] Abilities to train and upcoming abilities also include Pet (Hunter) and Demon (Warlock) abilities
  • [Forever] All upcoming abilities and their cost up to level 60 are now known by the addon.
  • Stat gains can't be known in advance: we need data from a full level 1 to 60 journey for each class. If you'd like to help gather it and improve the addon, contact Aishuu on Discord!

Stealth Mode

  • New optional setting in Themed Colors for Rogues and Druids: when checked, a new color scheme applies while the player is stealthed.
  • New "Stealth Mode" module in the EXTRAS section. It sets up a vignette that darkens the screen while you blend into the shadows. It should adapt to ultra wide resolutions, but I have no way to test it!

Themed Colors

  • Slight changes to pet health bar colors (Hunter and Warlock)
  • 2 new "Conditions: Stealth" color sets for Druid and Rogue

Unit Frames

  • New settings to change the health bar colors (background and fill)
  • Second texture selector for the background (it only applied to the bar foreground before)
  • New option to show the target's level
  • Just like the Top Target bar, the target level changes color with its difficulty
  • New option to show the player's first and last name when hovering their bar
  • Smooth show / hide animation for the player cast bar
  • 3 new spark settings (the tip of the cast bar): texture (line, dot, spark, star), color and size

[Forever] Pet Happiness

  • New pet happiness indicator. It turns Green, Yellow or Red when the pet is Happy, Content or Unhappy
  • New alert (can be turned off) when your pet is Unhappy (in the Missing buffs module)
  • Hovering the pet frame reveals its level and loyalty rank

Menu Bar

  • New "Menu Bar" module (EXTRAS).
  • This Menu Bar is fully customizable.
  • Add, reorder and remove shortcuts right in the AishCore editor
  • Some shortcuts like Professions, Talents or Volume have extra features with click + key combinations.
  • For example, the Professions shortcut:
    • Left click: professions window, as before.
    • Shift + click: profession 1.
    • Ctrl + click: profession 2.
    • Alt + click: Cooking.
    • Shift + Ctrl + click: Fishing.
    • Ctrl + Alt + click: Archaeology.
  • Colors can follow the Themed Colors of your specialization.

QOL

  • New option to open the tracking menu by right-clicking the minimap
  • New option to show herb and ore icons instead of the usual gold dot

Misc & Fixes

  • The AishCore / AishUI logo is 30% bigger (no, you're not crazy)
  • [Forever] The family name is now shown on the AFK Screen
  • [Forever] FIX: the "Summon pet" alert could show even though no pet had been tamed
  • [Forever] FIX: orb animations could fail to show when leaving Stealth
  • FIX: the XP Bar level badge could stay stuck on the previous level.
  • FIX: cinematics during character creation made both AishCore reload alerts show up at once
  • FIX: the click tolerance zone on unit frames is now disabled in some cases to avoid getting stuck: Vehicle, Pet Battle, Possession, Override bar (mini games, etc.)
  • FIX: the Rogue Subtlety spec was wrongly named in French
  • FIX: "Logos" 3D animation combos could not be right-clicked to copy / paste animations
  • FIX: the XP bar texture was slightly enlarged to fill the full screen width
  • FIX: opening a dropdown (e.g. font selection) near a window edge no longer cuts the menu
  • FIX: aura tracking in Icon List mode now displays correctly with the "Dual icon" layout
  • FIX: Icon List icons are no longer stretched
  • FIX: aura tracking bars used the base class color, ignoring Themed Colors
  • FIX: some buff tracking icon texts could cause missing font errors
  • New Glow settings for every aura tracking display "Mode", to customize each mode separately.
  • The bar previews in the Dynamic Bars section stay pinned at the top of the window, so you can easily see your changes

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