File Details
v2.3.0
- R
- Jan 20, 2026
- 12.59 MB
- 5
- 12.0.1+2
- Retail
File Name
ActionBarsEnhanced-v2.3.0.zip
Supported Versions
- 12.0.1
- 12.0.0
- 11.2.7
lightweight tag b9eb9a05b30843c6b545be1a817e7b544514644f v2.3.0
Author: Hndrxuprt <riflescoming@gmail.com>
Date: Wed Jan 21 02:32:52 2026 +0300
commit b9eb9a05b30843c6b545be1a817e7b544514644f
Author: Hndrxuprt <riflescoming@gmail.com>
Date: Wed Jan 21 02:32:52 2026 +0300
v2.3.0
### New
- **Castbars**
- High customization for Player, Target, Focus, and Boss castbars:
- Change size
- Custom textures
- Colors for many castbar types
- Special color when cast is interruptible ("kickable")
- Two icons on left and right sides of the castbar! (killer feature by Main_X)
- Show Latency and Spell Queue Window directly on the castbar
- Option to show target name on the castbar
- **UI & Options**
- More previews in the options menu
- New layout options for CDM and Custom Frames:
- **Position**: Centered (hide empty), or aligned to sides (with keep/hide empty slots)
- **Visibility**: Always visible / Visible only with aura / Visible with aura or cooldown
- Aura timers in CDM and Custom Frames now support custom colors
- New option to changes Cooldown text color dynamically by remaining time:
- CD > 10 sec → white
- 10–5 sec → yellow
- 5–0 sec → red
- Many small improvements
- Localization fixes
- Hide button border for items on Action Bar
- Reverted desaturation for spells on cooldown on ActionBars (Blizzard fixed the previous workaround)
### Presets & Profiles
- Updated default presets: **ElvUI Style** and **CooldownManager Style**
→ If you used these presets and made few or no custom changes, click **"Reset"** on the profile to update it to the new version.
- If you're using a **custom profile**, new version may cause some settings to appear incorrect.
→ You’ll need to adjust them manually. Sorry for the inconvenience!
commit 44afd9e9858c4ac38d144a2c5b930c643d36543d
Author: Hndrxuprt <riflescoming@gmail.com>
Date: Wed Jan 21 01:24:41 2026 +0300
Update release.yml
commit b8a8586fc201114d432e5ff210055c1b434592a2
Author: Hndrxuprt <riflescoming@gmail.com>
Date: Wed Jan 21 01:07:46 2026 +0300
Create release.yml
commit e7b27444ac12606308f4b227d44d4fb5a0847b37
Author: Hndrxuprt <riflescoming@gmail.com>
Date: Sun Jan 11 20:51:00 2026 +0300
v2.2.0
## Version 2.2.0
## New Features
- **Minimap button.**
- **Custom Frames**: Create as many custom frames as you need to track spells, usable items, or equipped trinkets.
- Add icons via a convenient dropdown or manually add icons by entering a spell ID or item ID.
- Automatically track equipped trinkets.
- Fully customizable appearance and behavior, just like CDM frames.
- Move Custom Frames freely:
- In **EditMode** or directly while the frame’s settings is open in the addon.
- Movement controls:
- **Arrow key** → move by **1 pixel**.
- **Shift** + **Arrow key** → move by **10 pixels**.
- **Alt** + **Arrow key** → move by **100 pixels**.
- Reorder icons inside a Custom Frame simply by **drag-and-dropping** them in the settings panel.
- **Custom Aura Timer**: Set a manual timer for tracked spells or items. (Most spells will still auto-detect and display their auras.)
- **Flexible Icon Layouts** (for both CDM and Custom Frames):
- Show icons centered and hide empty slots
- Show icons on sides and hide empty slots
- Show icons on sides and **keep** empty slots
- **Hide icons when off cooldown**: Option to hide CDM and Custom Frame icons when they’re not on cooldown.
- **Action Button desaturation**: Action bar buttons can now be desaturated when the spell is on cooldown.
- **Custom aura timer text color**.
## Fixes
- **EditMode anchor fix**: When moving frames with arrow keys in Edit Mode, the frame anchor is now correctly set to `CENTER` (instead of `TOPLEFT`/`TOPRIGHT`). This prevents CDM frames from shifting position when changing specializations if the number of tracked icons changes.
- **Flyout buttons**: Now properly trigger fading for action bars on mouseover.
- **BuffBar texture consistency**: Status bar textures are now saved by name (instead of index). This prevents textures from resetting when new textures are loaded via SharedMedia.
> **Note**: After this update, you’ll need to re-select your preferred texture once for existing profiles.
commit e7b27444ac12606308f4b227d44d4fb5a0847b37
Author: Hndrxuprt <riflescoming@gmail.com>
Date: Sun Jan 11 20:51:00 2026 +0300
v2.2.0
## Version 2.2.0
## New Features
- **Minimap button.**
- **Custom Frames**: Create as many custom frames as you need to track spells, usable items, or equipped trinkets.
- Add icons via a convenient dropdown or manually add icons by entering a spell ID or item ID.
- Automatically track equipped trinkets.
- Fully customizable appearance and behavior, just like CDM frames.
- Move Custom Frames freely:
- In **EditMode** or directly while the frame’s settings is open in the addon.
- Movement controls:
- **Arrow key** → move by **1 pixel**.
- **Shift** + **Arrow key** → move by **10 pixels**.
- **Alt** + **Arrow key** → move by **100 pixels**.
- Reorder icons inside a Custom Frame simply by **drag-and-dropping** them in the settings panel.
- **Custom Aura Timer**: Set a manual timer for tracked spells or items. (Most spells will still auto-detect and display their auras.)
- **Flexible Icon Layouts** (for both CDM and Custom Frames):
- Show icons centered and hide empty slots
- Show icons on sides and hide empty slots
- Show icons on sides and **keep** empty slots
- **Hide icons when off cooldown**: Option to hide CDM and Custom Frame icons when they’re not on cooldown.
- **Action Button desaturation**: Action bar buttons can now be desaturated when the spell is on cooldown.
- **Custom aura timer text color**.
## Fixes
- **EditMode anchor fix**: When moving frames with arrow keys in Edit Mode, the frame anchor is now correctly set to `CENTER` (instead of `TOPLEFT`/`TOPRIGHT`). This prevents CDM frames from shifting position when changing specializations if the number of tracked icons changes.
- **Flyout buttons**: Now properly trigger fading for action bars on mouseover.
- **BuffBar texture consistency**: Status bar textures are now saved by name (instead of index). This prevents textures from resetting when new textures are loaded via SharedMedia.
> **Note**: After this update, you’ll need to re-select your preferred texture once for existing profiles.