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Action Sounds

Turn every death, Bloodlust, and other events into sound and animation.
Config UI - Sounds

Config UI - Sounds

Config UI - Animations

Config UI - Animations

Config UI - Prey

Config UI - Prey

Sound Browser

Sound Browser

PI Animation by Mychelle

PI Animation by Mychelle

Hero Cat by Mychelle

Hero Cat by Mychelle

Bloodlust Cat by Mychelle

Bloodlust Cat by Mychelle

Prey Ambush Alert - Feline

Prey Ambush Alert - Feline

Description

Action Sounds

What it does

Action Sounds reacts to key combat moments with sounds and animations so they actually feel impactful.

  • Deaths trigger reactions for you and your group
  • Bloodlust and similar effects trigger configurable alerts
  • Power Infusion sound alerts are back, routed through Blizzard's own aura alert system (12.1+); Power Infusion animations are still unavailable
  • Custom Triggers let you assign a sound to any spell ID using the same aura alert system
  • Interrupts, Time Spiral, and custom spells can trigger sounds
  • Includes a searchable sound browser and custom animation editor

⚡ Main Features

  • Player death and party or raid death reactions
  • Bloodlust and Heroism sound and animation alerts
  • Power Infusion sound card is back and configurable; the animation card is still kept in place with a disabled overlay
  • Custom Triggers card for assigning sounds to any spell ID via Blizzard's aura alert system
  • Time Spiral, interrupt, and custom spell sounds
  • Prey Hunt bar and ambush alerts
  • Searchable sound browser for bundled and LibSharedMedia sounds
  • Custom animation editors for Bloodlust, Power Infusion, and Death

🩸 Bloodlust

Bloodlust, Heroism, Time Warp, Primal Rage, Fury of the Aspects, and similar effects can trigger a configurable sound and animation.

  • Supports custom sounds and Random Pack
  • Supports built-in animations, custom single images, and custom spritesheets
  • Animation scale and duration can be adjusted from the main Bloodlust card

✨ Power Infusion

Power Infusion sound alerts are back, thanks to Blizzard's new aura alert system introduced in 12.1. Instead of the addon detecting the buff itself (which Blizzard's combat restrictions made unreliable), the sound is registered directly with Blizzard's client and played by their own system when Power Infusion lands on you.

  • Sound only for now. Pick a built-in sound or a custom file path from the Power Infusion sound card, same as Bloodlust
  • No Random Pack support for Power Infusion; single file or custom path only
  • The sound re-registers automatically whenever you toggle it on/off or pick a different sound
  • Power Infusion animations are still unavailable. Blizzard's alert system has no way to tell the addon when it actually fires, so there's no signal to trigger an animation off of
  • Use /as pidebug to check the current registration status if the alert doesn't seem to be firing

🎯 Custom Triggers

Assign a sound to any spell ID using the same Blizzard aura alert system as Power Infusion, separate from any of the addon's built-in features.

  • Each entry can be set to trigger On Apply or On Remove
  • Sound only, no Random Pack support; single file or custom path only, same as Power Infusion
  • Duplicate spell IDs across entries are flagged and block Save
  • Spell IDs already used by Bloodlust or Power Infusion can't be added here, to avoid registering the same aura twice
  • Entries re-register automatically whenever you save changes in the Custom Triggers window
  • Use /as triggerdebug to check the current registration status if an entry doesn't seem to be firing

🎛 Customization

  • Custom sounds can use full file paths or numeric sound IDs such as SoundKitIDs
  • Random Pack can play a random sound from a configured list of built-in sounds, custom file names, or numeric sound IDs
  • Time Spiral can use the normal sound picker, custom paths, numeric sound IDs, and Random Pack
  • Bloodlust, Power Infusion, and Death support custom animations
  • Custom spell sounds can be assigned by spell ID
  • Some death animations remain role-aware
  • Sounds and death animations can be filtered in battlegrounds
  • Animation layers can be forced above the rest of the UI with Always On Top

🔊 Custom Sounds

Custom sounds must use a path that WoW can load.

  1. Place the sound file somewhere inside your WoW folder, preferably outside Interface\AddOns, such as Interface\MySounds.
  2. In Action Sounds, choose Custom for the sound you want to replace.
  3. Paste the full path to the file, including the file name and extension. .ogg and .mp3 files are supported.
  4. Use Test to confirm the sound plays.

Example custom sound path:

Interface\MySounds\custom.ogg

You can also use a numeric sound ID, such as a SoundKitID:

567463

Avoid putting custom files inside another addon's folder. Addon managers may replace that folder during updates, which can delete anything you added manually.

If you add new sound files while the game is already running, especially inside a newly created folder, you may need to restart WoW before the game can load them.

For Random Pack, custom file entries use the shared Base Path plus each file name.

Example:

  • Base Path: Interface\MySounds\
  • File Entry: custom.ogg

🧩 Custom Animations

Action Sounds supports custom animations for:

  • Bloodlust
  • Power Infusion
  • Death

To open the custom editor:

  1. Open /as config
  2. Go to the Animations tab
  3. In the relevant animation dropdown, select Custom…
  4. If a custom animation is already active, use Edit Custom

Single Image

  • Paste the full file path
  • Choose the correct playback mode
  • For Bloodlust, select the desired Aspect Ratio
  • Save and test from the main animation card

Spritesheet

Provide:

  • File Path
  • Columns
  • Rows
  • Frame Time (ms)
  • Sheet Width
  • Sheet Height

Important:

  • Every cell in the grid must be filled
  • Partial spritesheets are not supported
  • Example: a 9x9 sheet must contain 81 valid frames

📐 How Sizing Works

  • Bloodlust

    • Single Image uses the selected aspect ratio
    • Spritesheet uses the size of each individual cell
    • Final size is adjusted with the Scale slider on the main Bloodlust card
  • Power Infusion

    • Single Image uses the normal PI size
    • Spritesheet uses the size of each individual cell
    • Final size is adjusted with the Scale slider on the main PI card
  • Death

    • Custom death animations are treated as spritesheets
    • Display size is derived from each cell automatically

Examples:

  • 2048x2048 sheet with a 9x9 grid → each cell becomes 227x227
  • 1024x1024 sheet with a 9x9 grid → each cell becomes 113x113

No decimal display sizes are used.


🔁 Built-In vs Custom Behavior

  • Opening Custom… for the first time seeds from the selected built-in animation
  • If nothing is changed, it falls back to the previous built-in
  • Existing custom animations retain their values when reopened

Example animation path:

Interface\AddOns\MyMedia\animations\my_animation.blp


Notes

  • Custom files should not be stored inside other addon folders
  • Restart WoW if new files are not detected
  • Some external audio and visuals are used as part of this fan project

The Action Sounds Team

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