AST v1.6.0
What's new
## [1.6.0]
### Added
- Curated Presets: Four creative presets featuring 45-degree and 90-degree rotations, custom segment tilt, varied shapes, adjusted spacing, and tailored offset positions.
- Profile and Preset Decoupling: Theme selection is now completely decoupled from presets, profile imports, and exports.
- Whitelist String Validation: Defensive key and type verification on imported profile strings to prevent injection or invalid state corruption.
- Themed Dropdown Menus: Distinct dark slate styling for Dark Metal theme and polished imperial black and bright gold for Antique Gold theme.
### Fixed
- Memory Overhaul: Eliminated heavy per-frame garbage allocations in OnUpdate, resolving high memory churn and periodic garbage collection stutters.
- Secret Table Crash: Fixed fatal Lua error when iterating over secret aura tables on modern clients (11.x and 12.x).
- Idle Sleep Pipeline: Added early return guard clause in OnUpdate when the HUD is hidden with no active shields, reducing idle CPU usage to 0.00%.
- State Caching: Cached vertex colors and alpha values for segment backgrounds and text to prevent thousands of redundant C++ render state calls per second.
- Backdrop Color Safety: Added defensive validation in ApplyBackdrop against nil or invalid border color arguments.
All Relations
- All Relations
- Embedded Library
- Optional Dependency
- Required Dependency
- Tool
- Incompatible
- Include
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