Version 5.3 for World of Tanks 1.11.0.0
Earlier I only replaced the german teller voice with several voices to let the crews talk themselfes combined with some Fx. Now I have done this also for the american and british crews and made graphical changes for germans in the garage (easy to remove if you don´t like them). To much work and many thousands of hours lay behind this final version.
You can also download a Totenkopf Sixth Sense plugin here: TotenSense-1.0 It has an easily managed config that let users customize where the image will show up in danger and internal volume settings for the sound. Obs! XVM is a must for the Sixth Sense plugin to work.
Recent changes
I have now added a third groan (or pant) sound from the loader when pushing in heavy grenades. You will ofcourse hear it also with small tanks but the main idea is when playing with tanks or TD´s in tier VIII to X.
Instructions
Download and open the RK-5.3+1.11.0.0.zip file. Read all 4 notepad documents to not miss anything essential. When you have extracted res_mods to your World_of_Tanks folder then start up the game and go to sound options. Set "Voice messages in battle" to National.
To hear the voices and sound effects exactly like I hear them you shall change your volume settings to the ones below and then ofcourse balance your loudspeaker or headset volume to a level you feel comfortable with.
Explanation of the different laughters during battle:
- A pretty short laughter means that you have damaged a module and/or possibly wounded a crew member. If you hit the same tank again another short laughter means that you have damaged another module or wounded another crew member. A long more joyful laughter means that you have made the enemy tank to catch fire.
Nice mod, when update/ fix?
I didnt know that they would change the sound-folders and I am not at home for a while. It seems to be a pretty difficult task to transform voice mods to the new system so it will take days or even weeks I think (hate it).
Just take your time, no problem, since your mod is worth the wait for me
Guys plz can i get this voice in English plz as i dont know the german voice is very good
You aded voice from CoD :) when crew member is dead- Er brauch hilfe, er wurde getrofen :) Need to try this version, cause after testing new version I'm going back to oldschool 2.2 I gues :D
Its an unecessary misstake to go back to the 2.2 amateur crap ; )
I´m really sorry for the delay but the final 4.3 version is now uploaded and only waiting for approval from a Curse moderator. One thing that really gives me trouble about the battle intros is that the different loading times makes the music file be either to long or to short from time to time. It can be excellent for the most but suddenly it is to long and cut of by the battle start. Unfortunately I can´t do more than giving them a balanced lenght that is working for the most times (but not allways).
If you look here http://gnomefather.blogspot.no/ you can clearly notice that he only updated his gun sounds to fit with 0.9.13 while his engines are still at 0.9.12.
In that case, need to look for other voices and addapte to the WoT :) that screeming voices is ok for some situations :) I installed again 2.0 version :D about Gnom mods, there is a problem, cause even without your mod there is problems- nuo sounds when is calculating time till begin of the battle and so on. I think not gnomfather adapted his mods to 9.13, that's why it's bugged. I have sended from here:
http://wotspeak.ru/ozvuchka-world-of-tanks-wot/346-realistichnaya-ozvuchka-zvukov-vystrela-orudiya-dlya-world-of-tanks-wot.html
http://wotspeak.ru/ozvuchka-world-of-tanks-wot/348-uluchshennaya-ozvuchka-dvigateley-dlya-world-of-tanks-wot.html
When was released 9.12 version, I downloaded from that forume also, there was some errors too. And also was strange, that was different size in Mb from russian forum and from here.
oberfiureris, you can´t use Gnomefathers radio-version togheter with Ritterkreuz (if that was the case). For me everything works fine like before but to my embarrasement I forgot to lower the volume for Die Deutsche Wochenschau report so I made version 4.2 directly with also some other improvements.
About more voices for killing a tank I can think of some joyful stuff but I don´t want my mod to be very talkative and defeniately not in the screaming way like in CoD 2. That is the american and Hollywood perspective of typical german soldiers but not mine ; )
also missing 6sense voice Scheisse, zuruck, cause before I was using old version (Ritterkreuz 2) and there is available. Have no idea what WG changed from 9.12 version, that orginal voices are not disabled as before that version.
I was played two games with StuG IV, but any sound didn't heared, any laugh and so on..
EDIT: problem was with gnomefather's engine/gun mods. I downloaded from russian forum version 9.13, but seems like it's bugged. But why with your sounds also availabe and original game voices? Before it was disabled.
thank you :D I will test it :) The next thing what would I offer is include more voices- when you penetrate the tank, I gues you can use sound from CoD- Ich hab ein erwischt, when you kill tank there is a sound "Ich hab einen" or smth like that :)
A great moment for oberfiureris because I finally decided to get rid of the combat music tracks. I really liked them but you get tired of hearing them in the long run.
Instead of separating the combat music from the main mod I have now deleted some of the tracks that was either old and "worn out" or simply didnt feel right for the game. I think this is the best compromise because it would not be fun with just engines, shots and explosions in every battle. I have now also replaced the old base cap larm with a "London Blitz" siren just to get some variation.
The reason to why I have not renamed this version to 4.0 is because this is mainly 3.9 with a very few changes.
Hi, when you gonna to release version without Combat music? :)
I think the combat music is pretty excellent now (much better than earlier versions) but I may release a version without it to.
What's new in this 3.8 version? By they way, why you recomended "no radio" version of Gnomefathers Engines?
oberfiureris, for changes you simply click at the Changes tab : ) The reason to why I recommend the "no radio" version is that else you will get a conflict with Ritterkreuz.
hello panzergefahr, great mod, i have a question, the sound "geladen" not works in my game,
only in the first 2,3 matches and no nothing, i have activated your mod in the aslain mod.
Have you an idea?