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❗️Requires NML❗️

 

This is a mod that contains a collection of features that I have previously made.

 

Current Features:

1. Whisper of Alliance

2. Unit Leaderboard With Filters

3. Changing Unit Jobs Between Warrior/Civilian/King

4. Heroic Titles 

5. Expanding/Removing Of City Zones

6. Converting Cities To Other Kingdoms

7. Adding/Remove Technologies From Cultures

8. Modifying The Levels Of Units

9. Modifying Unit's Stat Limit

10. Ability To Spawn Any Building In The Game

11. Imperial Thinking - option to make it so there is no race genocide when at war

12. Item Editor - change the name or modifiers of items

13. Item Drop - Drop Items That You Set And Give To Units

14. Force Settle - create new cities

15. Culture Expansion Beam - expand zones of a culture

16. Culture Remove Beam - remove zones of a culture

17. Force Citizenship - force a unit to join the city they are standing on

18. Force Capital - forces a specific city to become the capital of their kingdom

19. Naval Warfare - a toggleable option where docks can spawn battle boats that attack other boats when at war

20. Ability To Spawn Battle Boat

21. Resource Editor For City

22. Mod Settings Options

23. Customizable Mood - inspect a unit and click on their mood icon to customize a unit's mood

24. Select Age - choose the current age

25. Select Creature - choose any creature you want to spawn

26. Drop Creature - drop any creature that you have selected using `Select Creature`

27. Auto Settings Update - Old Settings Will Now Be Transferred To New Update Version And Not Be Deleted

28. Auto Settings Reset - If A Settings File Has Been Incorrectly Modified Then It Will Reset To A New One

29. Filtered Magnet - This magnet will pickup units that are within a certain range of levels which is editable in the filtered magnet settings window.

Addition From Version 0.4.0 to 0.5.0:
1. If Mod Gets Updated, Heroic Titles Data Will Now Be Transferred From Previous Version To New Version
2. Other Settings Improvements
3. Added Battle Boat Sprites (THANKS TO @bone ART)
4. Added New Icons For Buttons
5. Added Attack Speed Limiter
6. Added New Filters For LeaderBoard
7. Added New Settings Options (View Below For More Details On The Options) 

Fixes:
- Fixed attack speed now ignores time between attacks if high enough
- Fixed CRPG-kingExpGainOption and CRPG-leaderExpGainOption
- Fixed CRPG Titles Window from repeating digit titles
- Fixed Health Regeneration
- Fixed Imperial Thinking Bug. Warriors will no longer attack buildings from enemy races

CRPG Integration To CollectionMod:

What is CRPG?
- To summarize, its a mod that creates a similar experience to video game rpgs wherein levels and ranks are prioritized. It is also meant to be CUSTOMIZABLE to give you any video game/manga/cultivation type experiences that you want. 
- Once you turn on the CRPG option, every civilization unit that is spawned or birthed will be given a talent trait. Talent traits are separated into F/E/D/C/B/A/S/SS/SSS. Each talent trait has different settings that will improve a unit's ability to gain exp whether passively or actively by killing others. They all have customizable settings that you can edit within the game so you can set how much exp is gained with a specific talent trait.

Current CRPG Features:
1. Added Talent Traits from F to SSS
2. Added CRPG Toggle Button That Enables/Disables All CRPG Features (Must Restart Game Once Toggled ON/OFF)
- If CRPG Is Enabled Then Every Unit That Is Spawned/Birthed From Now On Will Gain A Random Talent
Note: Try Not To Change The Birth Rate Of F Rank, As It Is The Base Rank
3. Added CRPG Settings That Can Customize Talent Stats
4. Added CRPG Talent Stats Window That Shows The Number Of Talents Within A World
5. Added CRPG Level Stats Window That Shows The Number Of Unit's Levels Into Categories
6. Added Auto Settings Update, This Means That All Stats Will Be Updated When Changed In Settings Window
7. Advanced Level Filter For Leaderboard.
8. Added CRPG Titles - A unit will now have a name that corresponds to their current level
9. Added CRPG Titles Button - opens a window that will modify how level titles will be displayed
10. 4 New Trait Abilities: Fire/Earth/Water/Lightning (CRPG Must Be Toggled On).
FireAttribute -  will create a patch of fire at the target. Owner of trait will naturally have fire resistance.
WaterAttribute - will give slowness to targets in an area.
EarthAttribute - will launch targets up in the air (has small force).
LightningAttribute - will have a lightning effect on the target (not as big as the original lightning damage).

New Options In Mod Settings Window:
1) IgnoreWarriorLimitOption - A toggleable option that removes the ability for ALL warriors to quit being a warrior.
2) IgnoreWarriorLimitOnlyForWarriorPowerOption - It tries to do the same thing as the first HOWEVER, you need to use the warrior power in the tab to make SPECIFIC units unable to quit.
3) expRateOption - If option is active, every unit within your current world will gain an exp amount of the value every year.
(CRPG Must Be Enabled For Options Below)
4) CRPG-expGapOption - If option is active, it will increase or decrease a unit's exp requirement to get to the next level.
5) CRPG-kingExpGainOption - If option is active, it will increase or decrease every king's exp every year depending on the value.
6) CRPG-leaderExpGainOption - If option is active, it will increase or decrease every leader's exp every year depending on the value.
7) CRPG-levelAgeIncreaseOption - If option is active, then it will enable units that achieved a leap in level to have an increase or decrease in max age depending on the value.
8) CRPG-VisibleDigitTitlesOption - Will modify how many CRPG titles are visible depending on the value.
9) CRPG-LevelDMGSuppressionOption - If option is active, then a unit with a higher leap in level will be able to suppress lower leveled unit's damage.
10) CRPG-InitialStartForLevelDMGSuppresionOption - Will modify the starting level for when the damage suppression can occur.
11) CRPG-StatBoostOption - This option can modify how much stats in terms of dmg,health,armor,and attack speed can be given to a unit for every level up.
12) CRPG-MoreStatBoostOption - Modifies the given stats after every level. Includes diplomacy, warfare, stewardship, and intelligence.

CRPG Settings Window:
(This Is For Every Trait Talent)
1) expGain - Will increase exp of a unit with this trait every year
2) expGainHit - Will increase exp of a unit with this trait every time they hit someone or something
3) expGainHurt - Will increase exp of a unit with this trait every time they get hurt
4) birthRate - Will determine how frequent this trait will appear on a unit
5) expGainKill - Will increase or decrease exp of a unit with this trait every time they kill someone
6) EXPRequirement - Will increase the exp requirement of a unit with this trait for every level
7) talentLevelCap - The value of this option will determine the max level a unit with this trait can reach (Ignores Level Limit As Well)
8) leaderBoardPriority - This is a HIDDEN option that will determine this traits value in this leaderboard.

Other Options:
(CRPG Must Be Enabled For Options Below)
1) CRPG-healOption - Will heal 20% of a unit's health for every 2 years.

Possible Features To Be Added:
1. Holy History Book

Icon Artists:
lodlin#7536
YazawaAkiOS#7886
Olive Oil Ice Cream#9226
Demon
iwillslapyou#9707

 

Comment for any mods you would like me to upload in the future.