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HUD Editor

Move, resize and hide any HUD element, from inside the game
HUD Editor 2.jpg

HUD Editor 2.jpg

HUD Editor 1.jpg

HUD Editor 1.jpg

Description

Windrose HUD Editor

Move, resize and hide any HUD element, from inside the game.

Press F6 in game. Drag elements with the mouse, resize them, hide the ones you never use. Your layout saves automatically and reloads every session.

Requirements

UE4SS, the experimental / nightly build. Windrose runs on Unreal Engine 5.6, which the stable UE4SS release does not support. After installing it, open ue4ss/UE4SS-settings.ini and set:

[EngineVersionOverride]
MajorVersion = 5
MinorVersion = 6

This is the most common reason a UE4SS mod appears to do nothing in Windrose.

Install

Install with the CurseForge app, or extract the zip into Windrose\R5\Binaries\Win64\ue4ss\Mods\ so you have a WindroseHUDEditor folder there.

Nothing else to edit. Launch the game and press F6.

Controls

Key Action
F6 Open and close the editor, saves on exit
F7 Select next element
Left click Grab and drop to move
Right click Resize, move the mouse up and down
Arrows Nudge, hold Ctrl for larger steps
Page Up / Down Scale
H Hide or show
Del Reset, Ctrl+Del resets all
F4 Change keybinds

Every key can be rebound in game. Elements are set in config.lua.

Covers the ability bar, food buffs, status effects, comfort, health, stamina, posture, poison, minimap, crosshair, area info and the notification containers.

Client side only. Changes nothing but your own HUD, safe in co-op, and does not need installing on a server. Positions are stored as a proportion of the screen, so your layout survives resolution and monitor changes.

The HUD Editor Team

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