Continents — Windrose world generation mod
Adds huge continents to Windrose's procedural world while keeping the normal islands, story islands and points of interest.
What it does
Replaces three/four filler islands with continents many times larger than any vanilla island (up to ~120x120 terrain grid; the biggest vanilla filler is far smaller)
Two coastal jungle continents and one/two highland continents with beaches, hills, flatland and points of interest
Increases the world size to 45,000 and moves the continents out to the edges, so the story islands stay in the centre cluster
Requirements
Windrose (tested on early-access build 0.10.0.9.32)
Graphics set to Low. Generating continents is heavy; on High/Epic the game can crash with "out of video memory" while the world is created
A new world — this mod only affects newly created worlds, not existing saves
Installation
Download and unzip.
Copy `Continents_P.pak`, `Continents_P.utoc` and `Continents_P.ucas` into:
`...\Steam\steamapps\common\Windrose\R5\Content\Paks\~mods`
(create the `~mods` folder if it doesn't exist)
Set graphics to Low, then create a new world.
Uninstall
Delete the three `Continents_P` files from `~mods`.
Known issues
Loading a new world takes noticeably longer (the continents are big)
Continents are mostly empty apart from a few points of interest
Adding many extra small islands on top of the continents crashes the game, so there aren't any
Not compatible with other mods that replace `AS_A2_001` (the archipelago layout), e.g. Better World Generation
Notes
Windrose has no official mod support yet; game updates may break this mod.

