File Details
Perspective-1.3.0.zip
- R
- Jul 17, 2014
- 700.96 KB
- 3.8K
- API 9
File Name
Perspective-1.3.0.zip
Supported Versions
- API 9
v 1.3.0
New Features
- Dotted lines support has been added.
- Updated for API 9.
Notice: This will be the last version from me. My recent move has taken more of my time up than I had thought it would. Unfortunately I no longer have time to dedicate to this addon or WildStar in general. Anyone and everyone is welcome to fork the code on GitHub and take it in a new direction.
v 1.2.5
New Features
- New event module, now containing event locations, objectives (kill targets), and interactables (collectibles). This has recieved very little testing as I don't have the time to be running dungeons right now. Please give me feedback on any issues.
Bug Fixes
- Fixed a bug introduced by the previous bug fix to marker locations.
v 1.2.4
Bug Fixes
- Fixed an issue with the event markers not updating properly.
- Fixed an issue causing Tanox and Bruxen to display their name rather than their portal destination.
v 1.2.3
Bug Fixes
- NPCs of mouseover types simple and simplecollidable are no longer considered valid npcs for the NPC categories.
Miscellaneous
- Updated healer, dps, tank, main tank, and main assist icons to allow for better custom colors.
v 1.2.2
Bug Fixes
- Lines no longer go wacky when zooming your camera in and out.
- Fixed the error on zoning relating to soldier path missions. Proper spelling is hard.
Known Issues
- Soldier kill targets show up as interactable instead of a kill target.
v 1.2.1
New Features
- New quest spell objective category. This may be a bit buggy right now and it currently uses the same icon as quest objective until one can be made. This is the category that is used when you have to use an item "Press T" on a quest target.
- Expanded /perspective command to enable loading of profiles from other characters. Expect to see a UI for this in the future, but this is just a quick and easy fix for when export/import fails.
Bug Fixes
- Default All was resetting the saved data for all characters on your account, this has been fixed and will now only default the current character profile.
- PvP categories now respect their disabled settings.
- Fixed a lot of issues where quest interactables were not updating properly after being used (seems like a lot of this stuff was on Dominion side mostly.)
- Fixed quest loot, it was not properly showing up.
- Path location now use the customizeable path specific sprites instead of being hard coded to unchangable sprites.
- Added some validation checks to try to fix an error while zoning.
- There may be a problem with the libJSON library at the moment. It fails to decode the text string and just returns nil. For now, I've added a Debug message stating that the import failed. Will look at this more later.
- Shipwrecked Victims now properly show up as challenge objectives in Crimson Badlands when you are actively doing the challenge
Miscellaneous
- NPC icons have been corrected, prime and elite were flipped around.
- Updated path icons, updated challenge icon.
- Gave dominion and exile icons a default color.
- Icons for subdued class specific weapons are:
- Medic: PerspectiveSprites:Subdue-Resonator
- Esper: PerspectiveSprites:Subdue-Psyblade
- Spellslinger: PerspectiveSprites:Subdue-Pistol
- Warrior: PerspectiveSprites:Subdue-Sword
- Engineer: PerspectiveSprites:Subdue-Heavy
- Stalker: PerspectiveSprites:Subdue-Claw
v 1.2.0
New Features
- PvP support has been added. (Please let this work properly, quite annoying to test while trying to pvp and fix errors between matches lol.) - Remember your max total limits here guys, you'll want at least 20 for the battlegrounds, 10 for each side. Hopefully zone profile support will be coming soon.
- Walatiki Temple support has been added.
- Added buffs and debuffs to the /pti command.
Bug Fixes
- Fixed the error where lines did not draw at all unless they were offset.
- Fixed an error when hitting esc in a textbox.
- Fixed friendly normal npcs being listed as hostile normal npcs in the category list.
- Datacubes now properly show up as scientist scan missions (for scientists). Lack of proper localization was the cause here
Miscellanous
- Miscreation has updated more of the icons. I believe they are all high res versions now, looking pretty nice if I i do say so, of course I know some of you may disagree, but that's OK :). Gonna try to get Miscreation to write a guide on how to browse the game texture files so you guys can find your own if you do not like them.
Upcoming
- Dotted lines, just need the UI to support them.
- More configuration options, especially those dealing with colors. Look for class colors, health range colors, hostility colors, and probably more I can't remember plus a ton of other configuration options you guys have been asking for. These will take a bit of time though as I'll have to redesign the category editor UI. Unless there are any bugs, the next update probably won't happen until this is done.
v 1.1.0
New Features
- Lines are now offset around your character in an oval. (Thanks to Nerfus for this amazing feature).
- Many new higher resolution icons have been added by Miscreation. These include all town icons, most player icons, some quest icons, some of the Malgrave Trail icons, all the travel icons, tanning rack and more. If you changed these from default and want to view them, you'll have to default the icon.
- Almost fully localized for the French language thanks to Nerfus, still some work to do on my part to finish this up though.
- Checkboxes have been added to the category list to easily enable and disable categories
- Engraving Station has been added to the town module.
- Guild Registrar has been added to the town module.
- Guild Bank has been separated from the regular bank.
- City Guards has been added to the town module.
Bug Fixes
- Fixed War of the Wild champions. Please note that you may want to disable NPCs while in there as they will eat up your max total sprite counts fast! Or increase your total units on screen under the settings.
- Fixed location markers, they now properly respect the authoritah of the min and max distance settings.
Miscellanous
- To default all options now, you must use RIGHT click, this will help cut down on accidentally clicking it.
- Redid all of the localization format, there may be issues here, please let me know.
- Included in the PerspectiveSprites are weapon specific icons that can be used for your class, default is the sword.
Coming real soon
- Dotted lines brought to you by Nerfus (just need to add the configuration for these, although there will be a performance hit using dotted lines over the standard lines.)
Known Issues
- Icon scaling may be off, will investigate later.
v 1.0.6
New Features
- STAKING CLAIM explorer mission markers have been added.
- Import and export of settings have been added (this was quick and nasty, may improve later, currently uses libJSON to export the settings as JSON)
- New categories based on the unit's name have been added. Clicking new category will open the category editor with the default unit name of "Custom Unit", rename the category to the desired unit's name and press enter. The module name can also be changed for easy grouping and changing of the settings using the "Set All".
- Default button as been added to the category editor to default just that specific category.
Bug Fixes
- Fixed Quest: The Ravenous Grove showing non-interactable stuff.
- Removed Captain Mazonia and Captain Pallas as teleport NPCs.
Miscellaneous
- Default min distance for quest, challenge, and path missions is now 100 meters (make sure you change this value if you do not like it)
- More harvest sprites to be used at a later date.
Upcoming Feature
- Lines offset around the character
v 1.0.5
Bug Fixes
- Fixed the mission error.
v 1.0.4
New Features
- New raid category under players module.
- Quest Objectives have been split into Interactable (usable items) and Objectives (kill targets)
- Min and max distances can now be used for location markers (removed quest in range setting)
- Alpha / opacity settings have been enabled for all color picker options, yum.
Bug Fixes
- Harvest nodes should properly show up on French and German clients
- Settings for location markers should properly work now
Miscellaneous
- New default settings for group, guild, raid, quest objective, and quest interactable.
- Added new sprites for each type of harvestable unit, to be used in the future.
Removed
- Removed the Quest In Range setting (no longer used in favor of min and max distance)
v 1.0.3
New Features
- Some French and German localizations (more work to be done here but will need help from users)
Bug Fixes
- Addon should now work on French and German clients
- The /pti command now checks to see if you have a target.
v 1.0.2
New Features
- Added Ilium teleporter npcs
Bug Fixes
- Corrected the default "fast" update timer from 0.1 ms to 100 ms (you must make this change yourself if you've ever changed the default setting for it)
- Fixed an error with the timer sliders
v 1.0.1
New Features
- Added a focused unit category under Miscellaneous module
- Added main tank, main assist, healer, dps, and tank categories under the Player module
- Added The Malgrave Trail adventure
Bug Fixes
- Fixed the min and max distance options
- Fixed hide while in combat option
- Improved support for soldier mission markers
v 1.0.0
- Initial Curse release