File Details
LUI Aura v3.053
- R
- Aug 17, 2016
- 19.26 MB
- 1.6K
- API13
File Name
LUI_Aura.zip
Supported Versions
- API13
LUI Aura v3.053
- Added Redmoon Terror to Zone-Whitelist
LUI Aura v3.052
- Updated API Version
LUI Aura v3.051
- Fixed a problem of sources for icon/bar/overlay/texts not adjusting accordingly when moving trigger up or down.
- Fixed a problem of auras that are drawn on unit's of not showing up after login/reloadui.
- Fixed a problem of old LUI Aura versions not getting converted.
- Made further optimizations of how trigger get checked for their state and potential trigger effects.
LUI Aura v3.05
- You can now change the order of triggers, which is important since the success/failure of a trigger can effect other triggers and whether or not they will get checked.
- When checking an Aura with behavior set to 'All' or 'None', all remaining trigger will be ignored once the aura's behavior can no longer be matched.
- When checking an Aura with behavior set to 'Always' or 'Any' all remaning trigger will be ignored once the first trigger succeeds.
- The same rules apply for trigger groups and their containing children.
- Improved performance by quite a bit, because of these changes.
- Fixed an issue with premade Datascape Aura Group.
LUI Aura v3.04
- Ingame Changelog Notification will now remember if you already read them on a different character.
- Fixed an issue with trigger group effects not getting applied.
- Fixed an issue with aura border not get applied under certain circumstances.
LUI Aura v3.03
- Improved Aura/Group Export to produce shorter strings in order to export larger groups.
- Updated predefined DS/GA/Y83 Auras to be much prettier.
- Added Medic Actuator Resourcebar to list of predefined auras.
- Fixed an issue with Pyrokinetic Flame Aura being part of the predefined Buff instead of Debuff Group.
- Fixed an issue with Voidpact tracking the wrong Spell Id. (part of predefined Debuff Group)
- Fixed an issue with predefined debuff auras. (unit trigger was not setup correctly)
- Fixed an issue with displaying Trigger Effects from triggers that are part of a trigger group.
- Fixed an issue with trigger still being available as source, when being disabled.
- Fixed an issue with trigger still getting tracked from the addon, when being disabled.
- Fixed an issue that occurred when trigger with behavior ignore, require a certain unit to exist (target,focus,tot).
- Made some improvements and bugfixes to the option panel.
- Improved performance by quiet a bit.
LUI Aura v3.025
- Fixed a problem when tracking buffs/debuffs that have stacks.
- You can now also track the owner of buffs and debuffs (added checkbox to buff/debuff trigger).
- This way you can either allow all buffs and debuffs or only the ones you have created / not have created (all/self/not-self).
- Example: Debuff Trigger to track Spellslinger "Ignite" debuff should only track your debuff and ignore debuff from other players.
LUI Aura v3.024
- Fixed a minor problem of textboxes wrongly forcing you to type in a number.
- Added "Esper Psi Points" to list of premade auras (accessible via global options).
LUI Aura v3.023
- Added full featured target castbar to list of premade auras (accessible via global options).
- Fixed a minor problem that occurred when dynamically switching between aura icons.
- Fixed a minor problem of aura sources not getting deleted.
LUI Aura v3.022
- Added support for charged casts to Cast Trigger.
- Added percentage condition to Cast Trigger.
- Trigger behavior set to "Ignore" will no longer auto-pass trigger effect checks.
- In order for a trigger effect to get executed, the trigger truly has to match the effect's behavior.
- Fixed a problem with aura's sometimes not properly hiding when having end-animations.
- Fixed a minor problem when using the color picker at trigger effects.
- Fixed a minor problem when changing radial progress bar color as trigger effect.
LUI Aura v3.021
- Fixed a problem when using Slide-Animations.
- Fixed a minor problem when adjust dynamic group transition effect duration.
- Fixed a minor issue with Animation Presets
LUI Aura v3.02
- Introducing Animations - You can now assign predefined or self-made animations to your auras.
- There are 2 different kind of animations available:
- Start: Choose the animation that gets played once when the aura gets displayed.
- End: Choose the animation that gets played once when the aura gets hidden.
- You can choose between several different animation effects and configure/combine them as you wish for each animation individually.
- Added Transition Effect (slide) to Auras within a Dynamic Aura Group, which occurs when an Aura changes its position within the group.
- There are 2 different kind of animations available:
- Added Continents to Zone White-list.
- Added Keybinding as Label Text for Ability and Cooldown Trigger Sources.
- Removed all pre-installed Auras. (You can import pre-installed Auras under Global Settings.)
- Added "Taunts" to pre-installed Auras. (Available at Global Settings)
- Fixed a problem of Progress Bar Trigger Effect Invert Setting not getting applied.
- Fixed a problem of not tracking correct MOO duration when MOO has already started.
- Fixed a problem of buff/debuff duration's being recalculated while already being displayed and therefor resetting overlay/bar progress.
- Fixed several problems with pre-installed Auras.
- Fixed a couple of minor bugs.
- Made some minor performance improvements.