File Details
z24-release
- R
- Feb 8, 2015
- 40.16 KB
- 331
- API 9
File Name
Lockdown-z24-release.zip
Supported Versions
- API 9
tag d8d2997a9ea8d8b315c77d82ef1347e15117dd45 z24-release
Author: Xuerian <sky.shell@gmail.com>
Date: Sun Feb 8 05:31:25 2015 -0500
Hopefully fix some units not being targeted
commit 6ddcc64443d1d260922ece3bdc4f58dff795892f
Author: Xuerian <sky.shell@gmail.com>
Date: Sun Feb 8 05:30:04 2015 -0500
Use GameLib.GetPlayerUnit() instead of attempting to keep a reference.
Hopefully solves normal units (eg hostiles) becoming untargetable at times.
This caused me far more problems than it should have.
commit 1fdc29686036aebf617959e1d92f3a983d55d5cd
Author: Xuerian <sky.shell@gmail.com>
Date: Sun Feb 8 05:28:02 2015 -0500
Clean up markers on world change
commit 980a8c731d246ed5abead64a17c7a70af37d0ce0
Author: Xuerian <sky.shell@gmail.com>
Date: Sun Feb 8 05:27:34 2015 -0500
Move HAL startup out of a timer and into UnitCreated(player)