Lockdown - Mouselook targeting

Mouselook targeting helper

File Details

z24-release

  • R
  • Feb 8, 2015
  • 40.16 KB
  • 331
  • API 9

File Name

Lockdown-z24-release.zip

Supported Versions

  • API 9

tag d8d2997a9ea8d8b315c77d82ef1347e15117dd45 z24-release
Author:    Xuerian <sky.shell@gmail.com>
Date:    Sun Feb 8 05:31:25 2015 -0500

Hopefully fix some units not being targeted

commit 6ddcc64443d1d260922ece3bdc4f58dff795892f
Author: Xuerian <sky.shell@gmail.com>
Date:   Sun Feb 8 05:30:04 2015 -0500

    Use GameLib.GetPlayerUnit() instead of attempting to keep a reference.
    Hopefully solves normal units (eg hostiles) becoming untargetable at times.
    This caused me far more problems than it should have.

commit 1fdc29686036aebf617959e1d92f3a983d55d5cd
Author: Xuerian <sky.shell@gmail.com>
Date:   Sun Feb 8 05:28:02 2015 -0500

    Clean up markers on world change

commit 980a8c731d246ed5abead64a17c7a70af37d0ce0
Author: Xuerian <sky.shell@gmail.com>
Date:   Sun Feb 8 05:27:34 2015 -0500

    Move HAL startup out of a timer and into UnitCreated(player)