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EnemyHPBars

Shows list of health bars of enemies aggroed/damage done

File Details

EnemyHPBars_042.zip

  • R
  • Aug 22, 2014
  • 61.85 KB
  • 171
  • API 9

File Name

EnemyHPBars_042.zip

Supported Versions

  • API 9

v0.42 22th aug 2014
+ Added a very simplistic white list for debuffs (off by default, default value: "Fissure;Smackdown", without quotes). You can add debuffs by their name and separate them with a semicolon ';'. It needs proper typing and white space isn't removed. I am not too sure about the names of debuffs in other language, so it might be bit more tricky to configure with other than English language.

v0.41.2 and 0.41.3 18th aug 2014
- The timer on buffs/debuffs showed 0s left when they actually had between 0.0001 and 0.99999s.
- The checking of your debuffs checked up and coming debuffs after damage dealt, where as in reality dots actually first apply the debuff, then do damage.
+ Added a small tooltip to show the name of the buff/debuff.

v0.41 17th aug 2014
+ Added stack count to buffs/debuffs
+ Added an option to change fonts on the timer/stack count on buffs/debuffs
+ Added an option to show enemy on bar timer as minutes:seconds (Default on)
+ Added an option to see when enemy is on stunned state on cast bar (Default on, if casting is shown)

v0.40 16th aug 2014
- Changed the update to happen on every frame instead of variable frame. Sometimes it felt really clunky like oddly lagging, now it should be just constantly using lots of resources.
+ Added an option to see enemy buffs (On by default)
+ Added an option to see enemy debuffs (On by default)
+ Added an option to see only debuffs caused by you (On by default, im not 100% sure how well it really works, but it seems to work okayish in pvp atleast.)

v0.39_4 8th aug 2014
- I noticed that sometimes if you have the markers setup so that when this person gets aggro it shows raid marker on aggrolist, the icons sometimes came out wrong color, this should now be fixed, and it is due to cycling resources instead of delete add again.
- If you reseted the enemylist by the blue button, called: "Clear the form", it actually tried to access window that doesnt exist anymore and therefore an error occured. This should now be fixed.
- I tried to further adjust the castbar so that it should less likely show cast going on when it actually has stopped. This seemed to happen some times.

v0.39_2 7th aug 2014
- I realised the rank attribute on monsters was always nil, so this made the sorting algorithm on enemies work completely wrong.

v0.39 7th aug 2014
- Looks like the target markers were broken, now they should be fixed again. Had accidentally commented the line where it asks for markers
- Now if you have aggro and you're marked target, it should show it correctly, accidentally asked own players id, so it always showed the mark you had on.
- Now it should remove dead enemies from the list, even if their corpse never despawns.
+ Added an option to reset the position of the partylist
+ Added these patch patch notes
+ Added an option to reorder the hp bars items.
+ Added an option to show the lines when holding down a button. With this option its not always on/off.