File Details
BreadCrumbs.zip
- B
- Sep 1, 2014
- 131.17 KB
- 3.2K
- API 9
File Name
BreadCrumbs.zip
Supported Versions
- API 9
v0.283
New, optionless features (open the .lua file and change them; their options will be added later):
-Combat updates (existed before, just added an option to turn it on/off)
-Smooth bar updates (bars will play a little animation instead of going up/down in an instant)
-Low health/shield warning pulse (when on low health, or having low shields with advanced shields mode, you can see the bars flashing red)
-My Target (little animation around your target's class icon, and ignores maximum amounts. will have its own options later)
Miscellaneous:
-Doubled the frequency of secondary timer (which handles soft-updates and show/hide operations)
-Changed some other default values of bread options
-Raised the minimum bread amounts to 1
-Little optimization
Known issues:
-If the party changes, and you are next to the new/old party members, their breads will still look like ally breads. Will be fixed with extended group features
-Occlusion checks can be unresponsive. Increased the secondary timer (which handles occlusion checks) temporarily. Occlusion checks are done on Hybrid breads, and breads with "Ignore Occluded" setting enabled
-Optionless features!
Reason for optionless features:
When I add a new or change an existing feature, first thing I check is its functionality (whether it breaks or not) and second thing I check is its performance impact. When I'm fine with both aspects, I finalize the code, and start working on other features or focus on general optimization. The last thing I do is, taking a look at the options menu. You can open the .lua file and change these optionless features from there; they are located at the top.

