ElTorqiro_AegisHUD

Aegis management system and HUD for The Secret World

File Details

ElTorqiro_AegisHUD v4.0.1 beta

  • R
  • Sep 24, 2015
  • 226.45 KB
  • 150
  • latest

File Name

ElTorqiro_AegisHUD_v4.0.1_beta.zip

Supported Versions

  • latest

4.0.1 beta -- 2015-09-25

  * fixed bar scale not being reapplied on startup
  
  
4.0.0 beta -- 2015-09-24

  + added a default screen position that is used if the passive bar is offscreen or missing
  + you can now move the bars as a group, using the right mouse button when in GUI Edit Mode

  * clicking an already selected slot with a multi-select button will now perform multi-select on the other bars
  * fixed the updating of weapon slots when weapons are changed
  * fixed (I think) some slots showing empty after zoning
  
  * [tech] refactored to ensure unique classnames are always used with movieclips, which avoids collisions with other mods
  

4.0.0 alpha 5 -- 2015-09-14

  + restored the ability to move and resize the hud bars and app icon; use the game's GUI Edit Mode to toggle the movement ui
  
  * changed the way ability bar integration is managed - it is now always on if the bars are in their default position (you can reset it in the config window), and is toggled off if you manually move the bars
  * modified config window visual style to (hopefully) be easier to see the controls
 
 
4.0.0 alpha 4 -- 2015-09-10

 * first 'released' public alpha test for the 4.x branch
 * fully operational, except for: positioning HUD via GUI Edit Mode, quick change of autoswap focus, and UltimateAbility addon compatibility
 
 
4.0.0 alpha 3 -- 2015-09-10
 
 * public alpha test release for the 4.x branch
 * fully operational, except positioning via GUI Edit Mode, and quick-change feature for autoswap focus
 
 
4.0.0 alpha 2 -- 2015-09-05

 * closed alpha test release (invite only) for the 4.x branch
 * configuration panel disabled for this version
 
 
4.0.0 alpha 1 -- 2015-08-30

 * rewritten from scratch to make code easier to maintain, the architecture more modular, and to establish better control over bug hunting with a debug system
 
 
3.2.2 beta -- 2015-06-04
 
 * updated official build to include hotkey changes for TSW update 1.11.3
 
 
3.2.1 beta -- 2015-06-03

 * updated hotkey mapping for compatibility with new hotkey ids (The009)
 
 
3.2.0 beta -- 2015-05-10

 + added options to automatically hide HUD when autoswap is enabled or when not in combat
 + added option to enable/disable standard AEGIS swap hotkeys when HUD is disabled
 + added slider for HUD scale in the config window
 + added state information to icon tooltip
 
 - AutoSwap is no longer a per-playfield setting as it penalises players without 1s swap times
 - HUD scaling no longer factors in the "Miscellaneous scale" value in TSW's interface options; you may need to re-scale the HUD
 
 * improved handling of the moment the shield system becomes unlocked
 * improved save/restore of hud position when not attached to passivebar
 * fixed HUD resetting to default position when changing scale
 
 * changed mod icon graphics

3.1.1 -- 2015-05-08

 * fixed game completely freezing when switching from a character with AEGIS to one without
 * fixed AutoSwap setting not being remembered per playfield

3.1.0 -- 2015-05-07

 + added "HUD active" option to the config panel (does the same as right-clicking the mod icon)
 + added "AutoSwap active" opton to the config panel (does the same as shift-right clicking the mod icon)
 + added setting to choose which bars are managed by the AutoSwap system (primary/secondary/shield)

 + add ability to hide the default in-game shield swap UI (next to the player health bar)
 
 + add integration with Ultimate Ability progress bar for the "attach to passivebar" setting
 
 * changed default style to include the AEGIS coloured glow on the weapon and shield icons
 

3.0.3 beta -- 2015-05-06

 * fixes position of bars not being restored when zoning if not attached to passive bar
 

3.0.2 beta -- 2015-05-05

 * fix for default swap UI buttons becoming visible after a soft zone
 

3.0.1 beta -- 2015-05-05

 * fix for hotkey ids changing in Issue #11, fixes the "cannot use the use/interact key" problem

3.0.0 beta -- 2015-05-05

 ! major redesign for this version, settings are not compatible and will revert to defaults on first load
 ! playfield visibility memory will not be lost when settings revert

 + added AEGIS Shield bar
 + added AutoSwap feature for Disruptors and Shields (toggle with shift-right click on AegisHUD icon)
 + added custom AEGIS-type icons for shield and damage types (can be disabled)
 + added tooltips to controls in the config window
 + added link to AegisHUD forum thread in config window
 
 - removed combat status indicator (will be provided in separate mod)
 
 * available configuration options have changed; some removed, some new
 * the playfield memory for visibility (and now autoswap) will now always remember

 * significant cosmetic changes; default look is different but can be changed to be somewhat similar to classic style
 * updated look of config panel

 * fixed tooltips becoming disabled after CTRL-clicking any button
 * regular weapons now show their tooltip if tooltips are enabled
 * AEGIS item tooltips now include the item ID
 
 * fixed not being able to click AEGIS items while CTRL was held down, even if bars were set to locked
 

2.3.2 -- 2014-08-28

 * fixed xp number colour changing to white when gaining xp
 * fixed empty AEGIS slot click hotspot issue

2.3.1 -- 2014-08-05

 * fixed German client Psychic AEGIS detection
 * fixed German client AEGIS XP progress display
 * fixed raw AEGIS XP mapping
 

2.3.0 -- 2014-08-04

 * cut number of redraws when swapping AEGIS by half
 * fixed tooltip race condition that would cause tooltip events to become unresponsive
 * fixed flicker / blurred xp numbers when switching AEGIS, plus xp numbers should generally be clearer
 * swapped 4th and 6th Aegis token mapping for raw XP values in tooltips
 * improved efficiency of tooltip loading
 * fixed single-swapping Secondary AEGIS 1 or 2 sometimes causing entire GUI to disappear for a moment

 * brought AddonUtils package into AegisHUD namespace (code topic)

 
2.2.0 -- 2014-08-02

 + added raw xp value to controller tooltips
 
 * French client xp and psychic controller detection fixed
 * improved efficiency at initial opening of HUD (30x better)

2.1.0 -- 2014-07-28

 ! if upgrading from a pre 2.x series (e.g. 1.6.0 beta), you must uninstall completely and re-install

 + added extensive visual customisation options
 + added hide/show toggle (right-click on config icon)
 + added hide/show memory per playfield
 + added in-combat indicator option
 + enabled override of default in-game hotkeys, to route the to the AegisHUD
 + added dual-select option, including with in-game hotkeys
 + added Aegis XP ("research %") meter on each controller button
 + added tooltips option, including option to suppress tooltips in combat

 * HUD is now positioned behind the passivebar
 * attach to passivebar option now integrates directly with passivebar

2.0.0 beta -- 2014-07-23

 ! experimental pre-release for 2.x series

1.6.0 beta -- 2014-07-11

 + added moveable/sizeable config icon for those not using Viper's Topbar Information Overload (VTIO)
 + added ability to move bars together with CTRL+Left Drag, and individually with CTRL+Right Drag
 + added scaling with CTRL+MouseWheel Roll

 * made it easier to drag bars when bar background is disabled
 * changed setting save structure, settings will need to be applied fresh
 * fixed issue of "default position" being incorrect if bar backgrounds were not displayed
 * user setting "enable drag" changed to "lock bars" with a corresponding change in meaning
 * HUD will now be at the same z-order as the other default HUD elements (i.e. below character sheet etc)
 * added RPC interface so HUD can now be configured with DValues from other addons

 * game must be reloaded if upgrading, to pick up Modules.xml changes

1.5.1 -- 2014-07-08

 * fixed message being displayed sometimes when suppressing default swap buttons

1.5 -- 2014-07-07

 * fixed bar background setting not being saved
 * fixed selected AEGIS highlighting not updating after death
 * fixed slotted weapon highlight showing up incorrectly on empty slots
 

1.4 -- 2014-07-06

 + added various visual customisation options
 + added Configuration window and saving/loading of settings
 + added Viper's Topbar Information Overload (VTIO) integration
 + enabled moving of bars, separately or independently
 + added support for the TSW "Show AEGIS HUD UI" option
 + enabled vertical layout option

 * better detection for hiding the default UI buttons

 * game must be reloaded to pick up modules.xml changes

1.0 -- initial release

 * initial release