File Details
ElTorqiro_AegisHUD v4.0.1 beta
- R
- Sep 24, 2015
- 226.45 KB
- 150
- latest
File Name
ElTorqiro_AegisHUD_v4.0.1_beta.zip
Supported Versions
- latest
4.0.1 beta -- 2015-09-25
* fixed bar scale not being reapplied on startup
4.0.0 beta -- 2015-09-24
+ added a default screen position that is used if the passive bar is offscreen or missing
+ you can now move the bars as a group, using the right mouse button when in GUI Edit Mode
* clicking an already selected slot with a multi-select button will now perform multi-select on the other bars
* fixed the updating of weapon slots when weapons are changed
* fixed (I think) some slots showing empty after zoning
* [tech] refactored to ensure unique classnames are always used with movieclips, which avoids collisions with other mods
4.0.0 alpha 5 -- 2015-09-14
+ restored the ability to move and resize the hud bars and app icon; use the game's GUI Edit Mode to toggle the movement ui
* changed the way ability bar integration is managed - it is now always on if the bars are in their default position (you can reset it in the config window), and is toggled off if you manually move the bars
* modified config window visual style to (hopefully) be easier to see the controls
4.0.0 alpha 4 -- 2015-09-10
* first 'released' public alpha test for the 4.x branch
* fully operational, except for: positioning HUD via GUI Edit Mode, quick change of autoswap focus, and UltimateAbility addon compatibility
4.0.0 alpha 3 -- 2015-09-10
* public alpha test release for the 4.x branch
* fully operational, except positioning via GUI Edit Mode, and quick-change feature for autoswap focus
4.0.0 alpha 2 -- 2015-09-05
* closed alpha test release (invite only) for the 4.x branch
* configuration panel disabled for this version
4.0.0 alpha 1 -- 2015-08-30
* rewritten from scratch to make code easier to maintain, the architecture more modular, and to establish better control over bug hunting with a debug system
3.2.2 beta -- 2015-06-04
* updated official build to include hotkey changes for TSW update 1.11.3
3.2.1 beta -- 2015-06-03
* updated hotkey mapping for compatibility with new hotkey ids (The009)
3.2.0 beta -- 2015-05-10
+ added options to automatically hide HUD when autoswap is enabled or when not in combat
+ added option to enable/disable standard AEGIS swap hotkeys when HUD is disabled
+ added slider for HUD scale in the config window
+ added state information to icon tooltip
- AutoSwap is no longer a per-playfield setting as it penalises players without 1s swap times
- HUD scaling no longer factors in the "Miscellaneous scale" value in TSW's interface options; you may need to re-scale the HUD
* improved handling of the moment the shield system becomes unlocked
* improved save/restore of hud position when not attached to passivebar
* fixed HUD resetting to default position when changing scale
* changed mod icon graphics
3.1.1 -- 2015-05-08
* fixed game completely freezing when switching from a character with AEGIS to one without
* fixed AutoSwap setting not being remembered per playfield
3.1.0 -- 2015-05-07
+ added "HUD active" option to the config panel (does the same as right-clicking the mod icon)
+ added "AutoSwap active" opton to the config panel (does the same as shift-right clicking the mod icon)
+ added setting to choose which bars are managed by the AutoSwap system (primary/secondary/shield)
+ add ability to hide the default in-game shield swap UI (next to the player health bar)
+ add integration with Ultimate Ability progress bar for the "attach to passivebar" setting
* changed default style to include the AEGIS coloured glow on the weapon and shield icons
3.0.3 beta -- 2015-05-06
* fixes position of bars not being restored when zoning if not attached to passive bar
3.0.2 beta -- 2015-05-05
* fix for default swap UI buttons becoming visible after a soft zone
3.0.1 beta -- 2015-05-05
* fix for hotkey ids changing in Issue #11, fixes the "cannot use the use/interact key" problem
3.0.0 beta -- 2015-05-05
! major redesign for this version, settings are not compatible and will revert to defaults on first load
! playfield visibility memory will not be lost when settings revert
+ added AEGIS Shield bar
+ added AutoSwap feature for Disruptors and Shields (toggle with shift-right click on AegisHUD icon)
+ added custom AEGIS-type icons for shield and damage types (can be disabled)
+ added tooltips to controls in the config window
+ added link to AegisHUD forum thread in config window
- removed combat status indicator (will be provided in separate mod)
* available configuration options have changed; some removed, some new
* the playfield memory for visibility (and now autoswap) will now always remember
* significant cosmetic changes; default look is different but can be changed to be somewhat similar to classic style
* updated look of config panel
* fixed tooltips becoming disabled after CTRL-clicking any button
* regular weapons now show their tooltip if tooltips are enabled
* AEGIS item tooltips now include the item ID
* fixed not being able to click AEGIS items while CTRL was held down, even if bars were set to locked
2.3.2 -- 2014-08-28
* fixed xp number colour changing to white when gaining xp
* fixed empty AEGIS slot click hotspot issue
2.3.1 -- 2014-08-05
* fixed German client Psychic AEGIS detection
* fixed German client AEGIS XP progress display
* fixed raw AEGIS XP mapping
2.3.0 -- 2014-08-04
* cut number of redraws when swapping AEGIS by half
* fixed tooltip race condition that would cause tooltip events to become unresponsive
* fixed flicker / blurred xp numbers when switching AEGIS, plus xp numbers should generally be clearer
* swapped 4th and 6th Aegis token mapping for raw XP values in tooltips
* improved efficiency of tooltip loading
* fixed single-swapping Secondary AEGIS 1 or 2 sometimes causing entire GUI to disappear for a moment
* brought AddonUtils package into AegisHUD namespace (code topic)
2.2.0 -- 2014-08-02
+ added raw xp value to controller tooltips
* French client xp and psychic controller detection fixed
* improved efficiency at initial opening of HUD (30x better)
2.1.0 -- 2014-07-28
! if upgrading from a pre 2.x series (e.g. 1.6.0 beta), you must uninstall completely and re-install
+ added extensive visual customisation options
+ added hide/show toggle (right-click on config icon)
+ added hide/show memory per playfield
+ added in-combat indicator option
+ enabled override of default in-game hotkeys, to route the to the AegisHUD
+ added dual-select option, including with in-game hotkeys
+ added Aegis XP ("research %") meter on each controller button
+ added tooltips option, including option to suppress tooltips in combat
* HUD is now positioned behind the passivebar
* attach to passivebar option now integrates directly with passivebar
2.0.0 beta -- 2014-07-23
! experimental pre-release for 2.x series
1.6.0 beta -- 2014-07-11
+ added moveable/sizeable config icon for those not using Viper's Topbar Information Overload (VTIO)
+ added ability to move bars together with CTRL+Left Drag, and individually with CTRL+Right Drag
+ added scaling with CTRL+MouseWheel Roll
* made it easier to drag bars when bar background is disabled
* changed setting save structure, settings will need to be applied fresh
* fixed issue of "default position" being incorrect if bar backgrounds were not displayed
* user setting "enable drag" changed to "lock bars" with a corresponding change in meaning
* HUD will now be at the same z-order as the other default HUD elements (i.e. below character sheet etc)
* added RPC interface so HUD can now be configured with DValues from other addons
* game must be reloaded if upgrading, to pick up Modules.xml changes
1.5.1 -- 2014-07-08
* fixed message being displayed sometimes when suppressing default swap buttons
1.5 -- 2014-07-07
* fixed bar background setting not being saved
* fixed selected AEGIS highlighting not updating after death
* fixed slotted weapon highlight showing up incorrectly on empty slots
1.4 -- 2014-07-06
+ added various visual customisation options
+ added Configuration window and saving/loading of settings
+ added Viper's Topbar Information Overload (VTIO) integration
+ enabled moving of bars, separately or independently
+ added support for the TSW "Show AEGIS HUD UI" option
+ enabled vertical layout option
* better detection for hiding the default UI buttons
* game must be reloaded to pick up modules.xml changes
1.0 -- initial release
* initial release