It's my first time. Be gentle, Curseforge.
Pendragon IV is the world I've made over the past few years, which has been retrofitted with a gem scavenger hunt. Clues have been scattered in high-traffic areas and you'll find a relevant clue whenever you insert a gem into a lock.
Great effort has been put into making my world usable while beautiful. The sculptures are actuated, doors and gates are regularly placed, teleporters abound, and all the loot has been categorized.
Rumor has it there's a cash reward...
- Dynamic hint system that gives only hints on missing gems
- Get stuck? Fly to the moon and flip a walkthrough switch!
- Gems are uncovered in a variety of ways to keep things interesting
- Big moon base and big tree with trunk tavern
- Pretty stuff to lok at
- Pixel ladies
All in-game content was made using vanilla Terraria without exploits or 3rd-party programs.*
*Except a bunch of gems I duplicated for a project I abandoned anyway
Thanks to Captain Rotmeat and Flaraplz for significant feedback during beta testing.
- The NPC freedom switch no longer turns the Dye Trader's lamp on and off
GEM HUNT CHANGES:
- Moved the Dryad's hint-sign closer to her actual position
- Streamlined the emerald's hints
- Streamlined and clarified the sapphire's hints
- Added a magical Strange Plant farm on the roof of the goddess orb
- City lights now turn on at 6:00 AM instead of 4:30 AM
- Ensured the Dye Trader stays in his room when NPCs aren't allowed freedom
- Revamped and automated the liquid/block generator
- Built a functional piano at the west ocean hotel
- Built a bridge near the marble arena
- Reorganized the trophy corner
- Added two rainbow torches to the gem hub to facilitate player discovery
- Smoothed out some rail tracks and added more boosters near jumps
- All sorts of minor things I never thought to write down and wouldn't warrant it anyway
- Initial release