File Details
The Corruption of a World v2.0 (Updated for Terraria 1.1!)
- R
- Dec 13, 2011
- 5.02 MB
- 5.5K
File Name
The_Corruption_of_a_World_v2.0.zip
Supported Versions
9/25/2011 Version 1.0 is released 11/7/2011 Map 1: -Got rid of many blatantly obvious chests, I want the player to be happy that they found a diamond and not for them to go "Oh, ANOTHER DIAMOND" because of the sheer amount of ones that they just casually pass -Added in some more difficult to find chests -Made it clear in a sign of where the player is meant to go after getting hermes boots -Made the first jump with hermes boots slightly easier -Second and third jumps with hermes boots not longer result in death upon failure -Updated signs that explain the golden key usage to sound less mechanical -Updated sign on floating island to ensure that players know to jump back on to the mountain and added an invisible wall preventing them from jumping the other way -Got rid of the chest with flippers in the ocean
Map 2: -Got rid of chest with flippers in the ocean -Fixed the bed breaking in Liretta when removing glass -Got rid of some naturally occurring clay that hid no secrets -Got rid of some more blatantly obvious chests -Made it easier to get to the checkpoint in the cave of corruption -Made jumps in the chasm after the cave of corruption easier to navigate -Filled in unintentional cave entrance in front of the obsidian shrine -Added extra arrows for those who choose to do the combat challenge at the obsidian shrine -Fixed bed breaking in the entrance to the mansion -Opened up the bottom room in the mansion to make the boss fight easier/faster
Map 3: -Got rid of chest with flippers in the ocean... again -Got rid of some chests that were duplicates of ones in map 1 -Got rid of more blatantly obvious chests -Added some harder to find chests -Filled in an unintentional cave entrance in the jungle -Made area just before hell shrine easier to navigate -Added demon altar at the start of the hell shrine for anyone that wishes to use it for crafting...
12/12/2011 Map 1:
-Added in warrior/sorcerer/ranger stones for players to choose from at start -Jump puzzle in copper shrine is now timed jumps, RED LIGHT GREEN LIGHT -Added "trap" when entering for treasure on floating island -Added some switches/traps into the mine shaft -Added traps and secret passages to cave under church -Added more than just a chest to secret passage in the mine shaft, it is an area with a small sidequest
Map 2:
-Added flashing lights in a house at first village
-Added in a switch puzzle in the underground corruption cave
-Added some switch puzzles to the obsidian shrine jump section
Changed checkpoint in obsidian shrine jump section
Map 3:
-Added in some wire works for hidden chests
Note: Not many new items were added because most of them are high leveled and do not fit the difficulty level of this map. I am in the planning stage of a sequel to this map which will have been created specifically with Terraria 1.1 in mind.
Harpies may be annoying at an early section of the first chapter, I have done everything possible to prevent them from entering the map but they still find a way.. It should not completely ruin the map but it may get frustrating.