
AgentTweaks
Last Updated: Feb 9, 2019
New chat command "/setoption AgentTweaks_UIScale 120". Rescales the agent window to the specified %, 100% is default.
Adds time to complete to the overall available missions list. If an agent is selected, will display that agent's chance to succeed at any listed missions as well.
Adds a "Get All Items" button to the inventory to uneqip all items from your agents.
Shows interesting items (non-distillate, non-shard) rewards on the available missions page.
Highlights matching bonuses.
Displays agent fatigue %.
Thanks for making the agent system a whole lot less painful to use - now I only have to swear at agents who fail to bring me loot, instead of at the UI.
There is one feature I'd still really like to see, though (couldn't send a compliment without a demand, now could I?). If it would be possible to show the "Fatigue" stat on the agent portraits in the roster, it would make it a lot easier to sort out who should/shouldn't be sent off on missions, without having to open & then close each agent bio. When I only had 2-3 agents, it wasn't hard to just remember who was in decent shape, but as I creep closer to a dozen, I find that it takes more and more time just to check who's healthy & who's about to drop dead before assigning someone.
Hi, thanks for a great add on, it really improves the usability of the Agent System UI. I don't know if you read the SWL forums so I'll repost here the requests, and a link to the image, that I posted there as Midge.
I posted a tweaked image of the mission preview window that moves current data around and makes room for the additional useful data we'd all like to see prior to selecting a mission here.
Also is there any chance of displaying the fatigue% as a red bar below the agent's profile pic on the Rooster, and once recovery time remaining is known maybe it could be added as a blue bar below the red one?
Once again thanks for the brilliant add on you've created, it turns a tedious task into a far more enjoyable mini-game, as I'm sure the SWL devs originally intended their system to be!!!
Hey, fantastic mod! Would it be possible to get a numerical value added to agent xp bars as well as the percent to the next level that is?