CraftFlow

Adds one-click fabricator prerequisite crafting, automatically queuing craftable intermediate parts and reporting missing materials.

File Details

CraftFlow-v0.1.0-curseforge-ue4ss.zip

  • R
  • May 29, 2026
  • 57.48 KB
  • 174
  • Early Access 1 - Release

File Name

CraftFlow-v0.1.0-curseforge-ue4ss.zip

Supported Versions

  • Early Access 1 - Release

CraftFlow v1.0.0 — Initial Release

CraftFlow adds one-click fabricator prerequisite crafting to Subnautica 2.

What It Does

CraftFlow helps automate the repetitive part of fabricator crafting. When you select a recipe that needs craftable intermediate components, CraftFlow resolves the dependency chain and crafts the required fabricator prerequisites in the correct order using the game’s normal fabricator path.

Example:

  • You want Advanced Wiring Kit
  • CraftFlow detects that it needs Wiring Kit
  • CraftFlow detects that Wiring Kit needs Copper Wire
  • CraftFlow crafts the prerequisite steps first, then proceeds toward the final recipe

Added

  • Added internal fabricator recipe dependency resolution.
  • Added intermediate-first crafting queue.
  • Added vanilla UI-path fabricator submission using the game’s normal recipe click flow.
  • Added support for crafting missing fabricator prerequisites before the target item.
  • Added player inventory availability checks.
  • Added loaded base and floating locker availability counting.
  • Added missing raw-material reporting.
  • Added processor-required blocking for items that cannot currently be made through the fabricator queue.
  • Added external CraftFlow status/history output for queue state, missing materials, and recent actions.
  • Added protection against direct item spawning or direct inventory mutation.

Current Behavior

CraftFlow is designed around a small v1 workflow:

  1. Open a fabricator.
  2. Click the recipe you want.
  3. If vanilla can craft it directly, vanilla handles it.
  4. If vanilla cannot craft it directly but CraftFlow can craft missing fabricator prerequisites, CraftFlow queues and crafts those prerequisite steps in order.

Known Limitations

  • Fabricator-focused only.
  • Processor queueing is not included yet.
  • Vehicle storage counting and pulling are not included yet.
  • Multiplayer client support is not guaranteed.
  • No visible in-game recipe tree UI yet.
  • No in-game queue widget yet.
  • Some recipes that require processor-made materials will be blocked instead of automated.
  • CraftFlow uses an external status/history panel rather than a finished in-game interface.

Deferred to Future Versions

  • Visible recipe-tree planning UI.
  • Right-click recipe-tree integration.
  • Processor job queueing.
  • Vehicle storage support.
  • Multiplayer client support.
  • In-game queue panel/widget injection.
  • Broader storage-management features.
  • Multi-machine crafting orchestration.

Safety Notes

CraftFlow v1 avoids unsafe crafting methods. It does not directly spawn items, directly remove ingredients, directly call low-level crafting server functions, or manually edit inventory contents. Supported crafting steps are routed through the vanilla fabricator UI path.