File Details
CraftFlow-v0.1.0-curseforge-ue4ss.zip
- R
- May 29, 2026
- 57.48 KB
- 174
- Early Access 1 - Release
File Name
CraftFlow-v0.1.0-curseforge-ue4ss.zip
Supported Versions
- Early Access 1 - Release
CraftFlow v1.0.0 — Initial Release
CraftFlow adds one-click fabricator prerequisite crafting to Subnautica 2.
What It Does
CraftFlow helps automate the repetitive part of fabricator crafting. When you select a recipe that needs craftable intermediate components, CraftFlow resolves the dependency chain and crafts the required fabricator prerequisites in the correct order using the game’s normal fabricator path.
Example:
- You want Advanced Wiring Kit
- CraftFlow detects that it needs Wiring Kit
- CraftFlow detects that Wiring Kit needs Copper Wire
- CraftFlow crafts the prerequisite steps first, then proceeds toward the final recipe
Added
- Added internal fabricator recipe dependency resolution.
- Added intermediate-first crafting queue.
- Added vanilla UI-path fabricator submission using the game’s normal recipe click flow.
- Added support for crafting missing fabricator prerequisites before the target item.
- Added player inventory availability checks.
- Added loaded base and floating locker availability counting.
- Added missing raw-material reporting.
- Added processor-required blocking for items that cannot currently be made through the fabricator queue.
- Added external CraftFlow status/history output for queue state, missing materials, and recent actions.
- Added protection against direct item spawning or direct inventory mutation.
Current Behavior
CraftFlow is designed around a small v1 workflow:
- Open a fabricator.
- Click the recipe you want.
- If vanilla can craft it directly, vanilla handles it.
- If vanilla cannot craft it directly but CraftFlow can craft missing fabricator prerequisites, CraftFlow queues and crafts those prerequisite steps in order.
Known Limitations
- Fabricator-focused only.
- Processor queueing is not included yet.
- Vehicle storage counting and pulling are not included yet.
- Multiplayer client support is not guaranteed.
- No visible in-game recipe tree UI yet.
- No in-game queue widget yet.
- Some recipes that require processor-made materials will be blocked instead of automated.
- CraftFlow uses an external status/history panel rather than a finished in-game interface.
Deferred to Future Versions
- Visible recipe-tree planning UI.
- Right-click recipe-tree integration.
- Processor job queueing.
- Vehicle storage support.
- Multiplayer client support.
- In-game queue panel/widget injection.
- Broader storage-management features.
- Multi-machine crafting orchestration.
Safety Notes
CraftFlow v1 avoids unsafe crafting methods. It does not directly spawn items, directly remove ingredients, directly call low-level crafting server functions, or manually edit inventory contents. Supported crafting steps are routed through the vanilla fabricator UI path.